Following the UML diagrams you designed in 1., code the class.
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1. Design a UML diagram to represent class called damConstruction, to implement the properties of a water dam construction. Your class should have the instance variables to store the length (in meters), width (in meters), depth (in meters), the rate (in litters per minute) at which the water is filling the dam, and the rate (in litters per minute) at which the water is draining from the dam. Add appropriate constructors to initialize the instance variables. Also add member functions to do the following: determine the amount of water needed to fill an empty or partially filled dam; determine the time needed to completely or partially fill or empty the dam; add or drain water for a specific amount of time.
2. Following the UML diagrams you designed in 1., code the class.
3. Write a test program to test the class you coded in 2.
Please help me Awnser question 2. Please
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- 1. Design a UML diagram to represent class called damConstruction, to implement the properties of a water dam construction. Your class should have the instance variables to store the length (in meters), width (in meters), depth (in meters), the rate (in litters per minute) at which the water is filling the dam, and the rate (in litters per minute) at which the water is draining from the dam. Add appropriate constructors to initialize the instance variables. Also add member functions to do the following: determine the amount of water needed to fill an empty or partially filled dam; determine the time needed to completely or partially fill or empty the dam; add or drain water for a specific amount of time. 2. Following the UML diagrams you designed in 1., code the class. 3. Write a test program to test the class you coded in 2. Please Awnser question 2 as well. I'm struggling with question 2 solution Please1. Design a UML diagram to represent class called damConstruction, to implement the properties of a water dam construction. Your class should have the instance variables to store the length (in meters), width (in meters), depth (in meters), the rate (in litters per minute) at which the water is filling the dam, and the rate (in litters per minute) at which the water is draining from the dam. Add appropriate constructors to initialize the instance variables. Also add member functions to do the following: determine the amount of water needed to fill an empty or partially filled dam; determine the time needed to completely or partially fill or empty the dam; add or drain water for a specific amount of time. 2. Following the UML diagrams you designed in 1., code the class. 3. Write a test program to test the class you coded in 2.1. Design a UML diagram to represent class called damConstruction, to implement the properties of a water dam construction. Your class should have the instance variables to store the length (in meters), width (in meters), depth (in meters), the rate (in litters per minute) at which the water is filling the dam, and the rate (in litters per minute) at which the water is draining from the dam. Add appropriate constructors to initialize the instance variables. Also add member functions to do the following: determine the amount of water needed to fill an empty or partially filled dam; determine the time needed to completely or partially fill or empty the dam; add or drain water for a specific amount of time. 2. Following the UML diagrams you designed in 1., code the class. 3. Write a test program to test the class you coded in 2. Please use Java programming language. Please help me Awnser question 2
- 1. Design a UML diagram to represent class called damConstruction, to implement the properties of a water dam construction. Your class should have the instance variables to store the length (in meters), width (in meters), depth (in meters), the rate (in litters per minute) at which the water is filling the dam, and the rate (in litters per minute) at which the water is draining from the dam. Add appropriate constructors to initialize the instance variables. Also add member functions to do the following: determine the amount of water needed to fill an empty or partially filled dam; determine the time needed to completely or partially fill or empty the dam; add or drain water for a specific amount of time.Design a UML diagram to represent class called damConstruction, to implement the properties of a water dam construction. Your class should have the instance variables to store the length (in meters), width (in meters), depth (in meters), the rate (in litters per minute) at which the water is filling the dam, and the rate (in litters per minute) at which the water is draining from the dam. Add appropriate constructors to initialize the instance variables. Also add member functions to do the following: determine the amount of water needed to fill an empty or partially filled dam; determine the time needed to completely or partially fill or empty the dam; add or drain water for a specific amount of time: 1. Following the UML diagrams you designed in 1., code the class.This programming problem consists of two parts and shall lead you through all the concepts involved in OOP Composition. Part 1: A class called Author (as shown in the class diagram) is designed to model a book's author. It contains: Three private instance variables: name (String), email (String), and gender (char of either 'm' or 'f'); One constructor to initialize the name, email and gender with the given values;public Author (String name, String email, char gender) {......}(There is no default constructor for Author, as there are no defaults for name, email, and gender.) public getters/setters: getName(), getEmail(), setEmail(), and getGender();(There are no setters for name and gender, as these attributes cannot be changed.) A toString() method that returns "Author[name=?,email=?,gender=?]", e.g., "Author[name=Tan Ah Teck,email=ahTeck@somewhere.com,gender=m]". Write the Author class. Also, write a test driver (for testing purpose on your local machine) called TestAuthor to test…
- The following is a list of requirements for an inventory system that will be used by a manufacturing and repair plant. Two or more Parts make up a Product. The Product class can access the Part class, but not the other way around. The three of Parts (Flywheel, Cog, and Afterburner) do not comprise a complete list of the parts in the inventory system, but they are all we care about at this time. A Flywheel can have two distinct layouts that do not share any further similarities: a tooth flywheel and a gear flywheel. An Afterburner can be classified into either a turbo or a hydro afterburner. Both of these types can be broken down into a ballistic type. A ballistic hydro or turbo afterburner is made up of plutonium marbles that have to be arranged just right in order to work. Please draw a class diagram using the above information. When you draw the diagram, please be sure to include associations between classes as well as the association annotations and end notations.For C++ Programming II D.S. Malik Programming Exercise 10-16: Write the definition of a class swimmingPool, to implement the properties of a swimming pool. Your class should have the instance variables to store the length (in feet), width (in feet), depth (in feet), the rate (in gallons per minute) at which the water is filling the pool, and the rate (in gallons per minute) at which the water is draining from the pool. Add appropriate constructors to initialize the instance variables. Also, add member functions to do the following: determine the amount of water needed to fill an empty or partially filled pool, determine the time needed to completely or partially fill or empty the pool, and add or drain water for a specific amount of time, if the water in the pool exceeds the total capacity of the pool, output "Pool overflow" to indicate that the water has breached capacity. The header file for the swimmingPool class has been provided for reference. Write a program to test your…Create a UML class diagram using arrows to show the relationships between classes for the following scenario. The class diagram is attached for reference. A parking deck system manages an entry/exit gate, which opens to let a vehicle (i.e., car) into or out of the deck and closes when the car has passed through. A driver must push a button to print a parking permit. When the driver takes the parking permit, the system raises the gate. The system lowers the gate after the vehicle has passed through. A permit id and time of entry is printed on the parking permit, and is also encoded on the permit’s bar code. When the vehicle leaves the parking deck, the driver inserts the parking permit into a bar code reader, which scans the bar code, and then transmits the bar code to the parking system. The parking system calculates a fee that is based on the number of hours that have elapsed since the vehicle entered the parking deck, and displays the fee to the operator and driver. The driver must…
- Design and implement a class called Bug, which represents a bug moving along a horizontal wire. The bug can only move for one unit of distance at a time, in the direction it is facing. The bug can also turn to reverse direction. For your design, create a UML Class diagram . Note that you need to include the constructor in the methods section if you code a constructor. Bug will require a toString method to return the current position and which direction the bug is facing to the driver so it can be output Write an interactive test driver that instantiates a Bug, then allows the user to manipulate it with simple commands like Output (to see the position and direction), Move, Turn, Exit ... single letters work just fine. All output should be via the driver not methods within Bug. You should use this driver to create screenshot exhibits for a number of scenarios (e.g., output original position, move a few times, output, move a few more times, output, turn, output, move, output, etc.).…Task description Describe an example scenario where it is applicable to use the composite design pattern. You should not use the assembly-part stock control scenario described in lectures. You can make use of other sources for scenario ideas, but you should reference them appropriately. Your answer should include the following: a) A description of the scenario and the relevant objects in it. b) A class diagram illustrating the use of the composite design pattern. c) A description, with code snippets, of an implemented solution to the scenario without using the composite design pattern. d) A description, with code snippets, of an implemented solution to the scenario using the composite design pattern, making reference to how the implementation in c) was adapted. e) Your answers to c) and d) should include a discussion of data structures used, any association, aggregation, or composition relationships, inheritance relationships, and the use of polymorphismUse java programming language 1.1 Create a Student Object project. Create a Student class and use the provided UML diagram to code the instance fields, constructors and methods. Note: The module mark is the average of the participation mark and the examination mark - calculate this using the calcModuleMark() method. The determineStNumber() method should compile a student number with the first 3 letters of the student's name, a '#' symbol, and a 3-digit randomly generated number (make use of a for-loop to concatenate these 3-digits). The stNumber data field should be set in the constructor by calling the determineStNumber() method. The toString() method must compile a string to display the student number, participation mark, examination mark, and module mark, formatted in table format. Student number PMark EMark MMark Mar#9186 81 64 72.00 1.2 Create a testStudents class. Do the following: -Write a static method called display() which receives…