following lines of code
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
Related questions
Question
Rearrange the following lines of code
![**Educational Website Page: Simulating the Picking of a Random Playing Card**
**Objective:**
The goal of this exercise is to simulate the picking of a random playing card using a set of Java code snippets. This will help you understand how to work with random numbers and simple conditional logic in programming.
**Instructions:**
Rearrange the following lines of code to simulate picking a random playing card. Assume the method `Card.rank(n)` returns a String — for example, "Ace", "Two", "Queen", "King" — if `n` is between 1 and 13, inclusively. Also, assume `Card.suit(n)` returns one of the strings "Clubs", "Diamonds", "Hearts", or "Spades" if `n` is 0, 1, 2, or 3. Not all lines of code are necessary.
To ensure that the tests are reproducible, `ZyMath.random()` is used instead of `Math.random()`.
**Code Snippets:**
1. `n = (int)(ZyMath.random() * 13) + 1;`
2. `n = (int)(ZyMath.random() * 5);`
3. `n = (int)(ZyMath.random() * 13);`
4. `card = Card.suit(n);`
5. `card = Card.rank(n);`
6. `card = card + " of " + Card.suit(n);`
7. `System.out.println(card);`
8. `n = (int)(ZyMath.random() * 4);`
9. `n = (int)(ZyMath.random() * 4) + 1;`
10. `n = (int)(ZyMath.random() * 4 + 1);`
After arranging and selecting the appropriate lines of code, click "Check" to validate your solution.
**Example Code:**
```java
import java.util.Scanner;
public class PickRandomCard {
public static void main(String[] args) {
Scanner in = new Scanner(System.in);
int n;
String card;
// Suitable code arrangement to select a random card
System.out.println(card);
}
}
```
**Additional Context: Simulating Die Tosses**
When simulating the throw of a die, you need random integers between 1 and 6. You can achieve this by manipulating](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Fd6e87594-a0d7-48c0-af39-cad58e8108aa%2F7e39c177-a978-4544-b074-1bf55e3f0253%2Fbq25q5_processed.jpeg&w=3840&q=75)
Transcribed Image Text:**Educational Website Page: Simulating the Picking of a Random Playing Card**
**Objective:**
The goal of this exercise is to simulate the picking of a random playing card using a set of Java code snippets. This will help you understand how to work with random numbers and simple conditional logic in programming.
**Instructions:**
Rearrange the following lines of code to simulate picking a random playing card. Assume the method `Card.rank(n)` returns a String — for example, "Ace", "Two", "Queen", "King" — if `n` is between 1 and 13, inclusively. Also, assume `Card.suit(n)` returns one of the strings "Clubs", "Diamonds", "Hearts", or "Spades" if `n` is 0, 1, 2, or 3. Not all lines of code are necessary.
To ensure that the tests are reproducible, `ZyMath.random()` is used instead of `Math.random()`.
**Code Snippets:**
1. `n = (int)(ZyMath.random() * 13) + 1;`
2. `n = (int)(ZyMath.random() * 5);`
3. `n = (int)(ZyMath.random() * 13);`
4. `card = Card.suit(n);`
5. `card = Card.rank(n);`
6. `card = card + " of " + Card.suit(n);`
7. `System.out.println(card);`
8. `n = (int)(ZyMath.random() * 4);`
9. `n = (int)(ZyMath.random() * 4) + 1;`
10. `n = (int)(ZyMath.random() * 4 + 1);`
After arranging and selecting the appropriate lines of code, click "Check" to validate your solution.
**Example Code:**
```java
import java.util.Scanner;
public class PickRandomCard {
public static void main(String[] args) {
Scanner in = new Scanner(System.in);
int n;
String card;
// Suitable code arrangement to select a random card
System.out.println(card);
}
}
```
**Additional Context: Simulating Die Tosses**
When simulating the throw of a die, you need random integers between 1 and 6. You can achieve this by manipulating
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