Find the test statistic. (Round your answer to two decimal places.) F = Use technology to find the P-value. (Round your answer to four decimal places.) P-value =

A First Course in Probability (10th Edition)
10th Edition
ISBN:9780134753119
Author:Sheldon Ross
Publisher:Sheldon Ross
Chapter1: Combinatorial Analysis
Section: Chapter Questions
Problem 1.1P: a. How many different 7-place license plates are possible if the first 2 places are for letters and...
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Please answer  first pic is for reference. F and P Value ty!

Find the test statistic. (Round your answer to two decimal places.)
F =
Use technology to find the P-value. (Round your answer to four decimal places.)
P-value =
Transcribed Image Text:Find the test statistic. (Round your answer to two decimal places.) F = Use technology to find the P-value. (Round your answer to four decimal places.) P-value =
The authors of a paper on perceptions of video games carried out an experiment to determine if restrictive labels on video games actually increased the attractiveness of the game for young game players.
Participants read a description of a new video game and were asked how much they wanted to play the game. The description also included an age rating. Some participants read the description with an age-
restrictive label of 7+, indicating that the game was not appropriate for children under the age of 7. Others read the same description, but with an age-restrictive label of 12+, 16+, or 18+. The following data for
12- to 13-year-old boys are consistent with summary statistics given in the paper. (The sample sizes in the actual experiment were larger.) For purposes of this exercise, you can assume that the boys were
assigned at random to one of the four age label treatments (7+, 12+, 16+, and 18+). Data shown are the boys' ratings of how much they wanted to play the game on a scale of 1 to 10.
76
7+ label
12+ label
6
8 7
16+ label 7 9
18+ label 10
9
USE SALT
10 5
6
9
5 8 6
7
7
2000
7
9
4
6
51
1 2
8
8 4
8 9
9
6
10
4
7
7
8
Transcribed Image Text:The authors of a paper on perceptions of video games carried out an experiment to determine if restrictive labels on video games actually increased the attractiveness of the game for young game players. Participants read a description of a new video game and were asked how much they wanted to play the game. The description also included an age rating. Some participants read the description with an age- restrictive label of 7+, indicating that the game was not appropriate for children under the age of 7. Others read the same description, but with an age-restrictive label of 12+, 16+, or 18+. The following data for 12- to 13-year-old boys are consistent with summary statistics given in the paper. (The sample sizes in the actual experiment were larger.) For purposes of this exercise, you can assume that the boys were assigned at random to one of the four age label treatments (7+, 12+, 16+, and 18+). Data shown are the boys' ratings of how much they wanted to play the game on a scale of 1 to 10. 76 7+ label 12+ label 6 8 7 16+ label 7 9 18+ label 10 9 USE SALT 10 5 6 9 5 8 6 7 7 2000 7 9 4 6 51 1 2 8 8 4 8 9 9 6 10 4 7 7 8
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