Find sources of technical information on rendering and read about the steps involved in this visualization process. Specifically, read about some of these aspects of rendering that were not presented in this chapter: • Bump-mapping—Creating small-scale bumps on the surface of an object • Fogging—The dimming and dispersal of light as it passes through a partially obscure atmosphere • Refraction—The bending of light
Find sources of technical information on rendering and read about the steps involved in this visualization process. Specifically, read about some of these aspects of rendering that were not presented in this chapter: • Bump-mapping—Creating small-scale bumps on the surface of an object • Fogging—The dimming and dispersal of light as it passes through a partially obscure atmosphere • Refraction—The bending of light associated with transparency • Indirect illumination—Surfaces that are illuminated by light reflecting off other objects • Translucency—The scattering of light as it passes through solid objects • Depth of field—Objects that appear out of focus because they are too close to or too far from the object that is in focus For one or more of these rendering topics, describe the
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