Figure 3 shows a class diagram that consists of three classes, class Shape, class Circle, and class Sphere. Shape -color:String="red" +Shape() +Shape(color:String) +getColor():String +setColor(color:String):void +toString(): String -radius:double=1.0 +Circle() Circle +Circle(radius:double) +Circle(radius:double, color:String) +getRadius():double +setRadius(radius:double):void +getArea():double +getPerimeter():double +toString():String
Figure 3 shows a class diagram that consists of three classes, class Shape, class Circle, and class Sphere. Shape -color:String="red" +Shape() +Shape(color:String) +getColor():String +setColor(color:String):void +toString(): String -radius:double=1.0 +Circle() Circle +Circle(radius:double) +Circle(radius:double, color:String) +getRadius():double +setRadius(radius:double):void +getArea():double +getPerimeter():double +toString():String
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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