Explain the probability distribution for each die. -calculate expected value and variance for each die

A First Course in Probability (10th Edition)
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ISBN:9780134753119
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1. Explain the probability distribution for each die.

-calculate expected value and variance for each die

- If you roll a 1, you get $1.
- If you roll a 2, you get $2.
- If you roll a 3, you get $0. (That's right: you get no money.)
- If you roll a 4, you get $4.
- If you roll a 5, you get $5.
- If you roll a 6, you get $6.
Transcribed Image Text:- If you roll a 1, you get $1. - If you roll a 2, you get $2. - If you roll a 3, you get $0. (That's right: you get no money.) - If you roll a 4, you get $4. - If you roll a 5, you get $5. - If you roll a 6, you get $6.
Scarlett has two six-sided dice: one red and one blue, both of which are loaded. A fair die has a probability of 1/6 for landing on any side, but these dice have specific biases.

**The Red Die:**

- Odd numbers are twice as likely as even numbers.
- Numbers 1, 3, and 5 have equal likelihood.
- Numbers 2, 4, and 6 have equal likelihood.

**The Blue Die:**

- Numbers 1 and 5 are equally likely.
- Numbers 2 and 4 are equally likely.
- Numbers 3 and 6 are equally likely.
- Number 3 is twice as likely as number 2.
- Number 2 is twice as likely as number 1.

**Games:**

Scarlett offers three games to play:

1. **First Game:**
   - Choose a die (red or blue) and roll it once.
   - Rewards based on roll:
     - Roll a 1: Get $1
     - Roll a 2: Get $2
     - Roll a 3: Get $3
     - Roll a 4: Get $4
     - Roll a 5: Get $5
     - Roll a 6: Get $6

2. **Second Game:**
   - Choose a die and roll it four times.
   - If any roll results in a 3, win $0.
   - If no roll results in a 3, win $3.

3. **Third Game:**
   - Choose a die and roll it once. Only game rules mentioned, further instructions not provided.
Transcribed Image Text:Scarlett has two six-sided dice: one red and one blue, both of which are loaded. A fair die has a probability of 1/6 for landing on any side, but these dice have specific biases. **The Red Die:** - Odd numbers are twice as likely as even numbers. - Numbers 1, 3, and 5 have equal likelihood. - Numbers 2, 4, and 6 have equal likelihood. **The Blue Die:** - Numbers 1 and 5 are equally likely. - Numbers 2 and 4 are equally likely. - Numbers 3 and 6 are equally likely. - Number 3 is twice as likely as number 2. - Number 2 is twice as likely as number 1. **Games:** Scarlett offers three games to play: 1. **First Game:** - Choose a die (red or blue) and roll it once. - Rewards based on roll: - Roll a 1: Get $1 - Roll a 2: Get $2 - Roll a 3: Get $3 - Roll a 4: Get $4 - Roll a 5: Get $5 - Roll a 6: Get $6 2. **Second Game:** - Choose a die and roll it four times. - If any roll results in a 3, win $0. - If no roll results in a 3, win $3. 3. **Third Game:** - Choose a die and roll it once. Only game rules mentioned, further instructions not provided.
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Let X : number occurs on the die

 

X={1,2,3,4,5,6}

 

Let Y : the prize money 

Step 2

The probability distribution of X for each die is given by:

X P(x)
1 16
2 16
3 16
4 16
5 16
6 16

 

The probability distribution of Y and expected Y  is given as:

Y   (in $) P(Y) E(Y)  (in $)
1 16 16
2 16 13
0 16 0
4 16 23
5 16 56
6 16 1
Total 1 3

 

Where the expected prize money is given by : 

 

E(y) = yy×P(y) =3

Therefore, the expected value for each die is given as:

 

Die Expected Value (in $)
1
2
3 0
4
5
6 1
Total 3

 

 

 

 

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