Exercise 1.1. Antonia and Bob cannot decide where to go to dinner. Antonia proposes the following procedure: Antonia will write on a piece of paper either the number 2 or the number 4 or the number 6, while Bob will write on his piece of paper either the number 1 or 3 or 5. They will write their numbers secretly and independently. They then will show each other what they wrote and choose a restaurant according to the following rule: if the sum of the two numbers is 5 or less, they will go to a Mexican restaurant, if the sum is 7 they will go to an Italian restaurant and if the number is 9 or more they will go to a Japanese restaurant. (a) Let Antonia be Player 1 and Bob Player 2. Represent this situation as a game frame, first by writing out each element of the quadruple of Definition 1.1 and then by using a table (label the rows with Antonia's strategies and the columns with Bob's strategies, so that we can think of Antonia as choosing the row and Bob as choosing the column). (b) Suppose that Antonia and Bob have the following preferences (where M stands for 'Mexican', / for 'Italian' and ✓ for 'Japanese). For Antonia: I> J; for Bob: M> Antonia Antonia Bob M Bob J. Using utility function with values 1, 2 and 3 represent the corresponding reduced-form game as a table. Exercise 1.2. Consider the following two-player game-frame where each player is given a set of cards and each card has a number on it. The players are Antonia (Player 1) and Bob (Player 2). Antonia's cards have the following numbers (one number on each card): 2, 4 and 6, whereas Bob's cards are marked 0, 1 and 2 (thus different numbers from the previous exercise). Antonia chooses one of hers own cards and Bob chooses one of his own cards: this is done without knowing the other player's choice. The outcome depends on the sum of the points of the chosen cards, as follows. If the sum of points on the two chosen cards is greater than or equal to 5, Antonia gets $10 minus that sum; otherwise (that is, if the sum is less than 5) she gets nothing; furthermore, if the sum of points is an odd number, Bob gets as many dollars as that sum; if the sum of points turns out to be an even number and is less than or equal to 6, Bob gets $2; otherwise he gets nothing. (a) Represent the game-frame described above by means of a table. As in the previous exercise, assign the rows to Antonia and the columns to Bob. (b) Using the game-frame of part (a) obtain a reduced-form game by adding the information that each player is selfish and greedy. This means that each player only cares about how much money he/she gets and prefers more money to less. Exercise 1.3. Alice (Player 1), Bob (Player 2), and Charlie (Player 3) play the following simultaneous game. They are sitting in different rooms facing a keyboard with only one key and each has to decide whether or not to press the key. Alice wins if the number of people who press the key is odd (that is, all three of them or only Alice or only Bob or only Charlie), Bob wins if exactly two people (he may be one of them) press the key and Charlie wins if nobody presses the key. (a) Represent this situation as a game-frame. Note that we can represent a three- player game with a set of tables. Player 1 chooses the row, Player 2 chooses the column and Player 3 chooses the table (that is, we label the rows with Player 1's strategies, the columns with Player 2's strategies and the tables with Player 3's strategies). (b) Using the game-frame of part (a) obtain a reduced-form game by adding the information that each player prefers winning to not winning and is indifferent between any two outcomes where he/she does not win. For each player use a utility function with values from the set {0,1}. (c) Using the game-frame of part (a) obtain a reduced-form game by adding the information that (1) each player prefers winning to not winning, (2) Alice is indifferent between any two outcomes where she does not win, (3) conditional on not winning, Bob prefers if Charlie wins rather than Alice, (4) conditional on not winning, Charlie prefers if Bob wins rather than Alice. For each player use a utility function with values from the set {0,1,2}. 1.E.2. Exercises for Section 1.2: Strict and weak dominance The answers to the following exercises are in Appendix S at the end of this chapter. Exercise 1.4. There are two players. Each player is given an unmarked envelope and asked to put in it either nothing or $300 of his own money or $600. A referee collects the envelopes, opens them, gathers all the money, then adds 50% of that amount (using his own money) and divides the total into two equal parts which he then distributes to the players. (a) Represent this game frame with two alternative tables: the first table showing in each cell the amount of money distributed to Player 1 and the amount of money distributed to Player 2, the second table showing the change in wealth of each player (money received minus contribution). (b) Suppose that Player 1 has some animosity towards the referee and ranks the outcomes in terms of how much money the referee loses (the more, the better), while Player 2 is selfish and greedy and ranks the outcomes in terms of her own net gain. Represent the corresponding game using a table. (c) Is there a strict dominant-strategy equilibrium?

ENGR.ECONOMIC ANALYSIS
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ISBN:9780190931919
Author:NEWNAN
Publisher:NEWNAN
Chapter1: Making Economics Decisions
Section: Chapter Questions
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Exercise 1.1. Antonia and Bob cannot decide where to go to dinner. Antonia
proposes the following procedure: Antonia will write on a piece of paper either the
number 2 or the number 4 or the number 6, while Bob will write on his piece of
paper either the number 1 or 3 or 5. They will write their numbers secretly and
independently. They then will show each other what they wrote and choose a
restaurant according to the following rule: if the sum of the two numbers is 5 or
less, they will go to a Mexican restaurant, if the sum is 7 they will go to an Italian
restaurant and if the number is 9 or more they will go to a Japanese restaurant.
(a) Let Antonia be Player 1 and Bob Player 2. Represent this situation as a game
frame, first by writing out each element of the quadruple of Definition 1.1 and
then by using a table (label the rows with Antonia's strategies and the columns
with Bob's strategies, so that we can think of Antonia as choosing the row and
Bob as choosing the column).
(b) Suppose that Antonia and Bob have the following preferences (where M stands
for 'Mexican', / for 'Italian' and ✓ for 'Japanese). For Antonia:
I> J; for Bob:
M>
Antonia
Antonia
Bob M Bob J. Using utility function with
values 1, 2 and 3 represent the corresponding reduced-form game as a table.
Exercise 1.2. Consider the following two-player game-frame where each player is
given a set of cards and each card has a number on it. The players are Antonia
(Player 1) and Bob (Player 2). Antonia's cards have the following numbers (one
number on each card): 2, 4 and 6, whereas Bob's cards are marked 0, 1 and 2 (thus
different numbers from the previous exercise). Antonia chooses one of hers own
cards and Bob chooses one of his own cards: this is done without knowing the
other player's choice. The outcome depends on the sum of the points of the chosen
cards, as follows. If the sum of points on the two chosen cards is greater than or
equal to 5, Antonia gets $10 minus that sum; otherwise (that is, if the sum is less
than 5) she gets nothing; furthermore, if the sum of points is an odd number, Bob
gets as many dollars as that sum; if the sum of points turns out to be an even
number and is less than or equal to 6, Bob gets $2; otherwise he gets nothing.
(a) Represent the game-frame described above by means of a table. As in the
previous exercise, assign the rows to Antonia and the columns to Bob.
(b) Using the game-frame of part (a) obtain a reduced-form game by adding the
information that each player is selfish and greedy. This means that each player
only cares about how much money he/she gets and prefers more money to less.
Transcribed Image Text:Exercise 1.1. Antonia and Bob cannot decide where to go to dinner. Antonia proposes the following procedure: Antonia will write on a piece of paper either the number 2 or the number 4 or the number 6, while Bob will write on his piece of paper either the number 1 or 3 or 5. They will write their numbers secretly and independently. They then will show each other what they wrote and choose a restaurant according to the following rule: if the sum of the two numbers is 5 or less, they will go to a Mexican restaurant, if the sum is 7 they will go to an Italian restaurant and if the number is 9 or more they will go to a Japanese restaurant. (a) Let Antonia be Player 1 and Bob Player 2. Represent this situation as a game frame, first by writing out each element of the quadruple of Definition 1.1 and then by using a table (label the rows with Antonia's strategies and the columns with Bob's strategies, so that we can think of Antonia as choosing the row and Bob as choosing the column). (b) Suppose that Antonia and Bob have the following preferences (where M stands for 'Mexican', / for 'Italian' and ✓ for 'Japanese). For Antonia: I> J; for Bob: M> Antonia Antonia Bob M Bob J. Using utility function with values 1, 2 and 3 represent the corresponding reduced-form game as a table. Exercise 1.2. Consider the following two-player game-frame where each player is given a set of cards and each card has a number on it. The players are Antonia (Player 1) and Bob (Player 2). Antonia's cards have the following numbers (one number on each card): 2, 4 and 6, whereas Bob's cards are marked 0, 1 and 2 (thus different numbers from the previous exercise). Antonia chooses one of hers own cards and Bob chooses one of his own cards: this is done without knowing the other player's choice. The outcome depends on the sum of the points of the chosen cards, as follows. If the sum of points on the two chosen cards is greater than or equal to 5, Antonia gets $10 minus that sum; otherwise (that is, if the sum is less than 5) she gets nothing; furthermore, if the sum of points is an odd number, Bob gets as many dollars as that sum; if the sum of points turns out to be an even number and is less than or equal to 6, Bob gets $2; otherwise he gets nothing. (a) Represent the game-frame described above by means of a table. As in the previous exercise, assign the rows to Antonia and the columns to Bob. (b) Using the game-frame of part (a) obtain a reduced-form game by adding the information that each player is selfish and greedy. This means that each player only cares about how much money he/she gets and prefers more money to less.
Exercise 1.3. Alice (Player 1), Bob (Player 2), and Charlie (Player 3) play the
following simultaneous game. They are sitting in different rooms facing a keyboard
with only one key and each has to decide whether or not to press the key. Alice
wins if the number of people who press the key is odd (that is, all three of them or
only Alice or only Bob or only Charlie), Bob wins if exactly two people (he may
be one of them) press the key and Charlie wins if nobody presses the key.
(a) Represent this situation as a game-frame. Note that we can represent a three-
player game with a set of tables. Player 1 chooses the row, Player 2 chooses the
column and Player 3 chooses the table (that is, we label the rows with Player 1's
strategies, the columns with Player 2's strategies and the tables with Player 3's
strategies).
(b) Using the game-frame of part (a) obtain a reduced-form game by adding the
information that each player prefers winning to not winning and is indifferent
between any two outcomes where he/she does not win. For each player use a
utility function with values from the set {0,1}.
(c) Using the game-frame of part (a) obtain a reduced-form game by adding the
information that (1) each player prefers winning to not winning, (2) Alice is
indifferent between any two outcomes where she does not win, (3) conditional
on not winning, Bob prefers if Charlie wins rather than Alice, (4) conditional
on not winning, Charlie prefers if Bob wins rather than Alice. For each player
use a utility function with values from the set {0,1,2}.
1.E.2. Exercises for Section 1.2:
Strict and weak dominance
The answers to the following exercises are in Appendix S at the end of this chapter.
Exercise 1.4. There are two players. Each player is given an unmarked envelope
and asked to put in it either nothing or $300 of his own money or $600. A referee
collects the envelopes, opens them, gathers all the money, then adds 50% of that
amount (using his own money) and divides the total into two equal parts which he
then distributes to the players.
(a) Represent this game frame with two alternative tables: the first table showing in
each cell the amount of money distributed to Player 1 and the amount of
money distributed to Player 2, the second table showing the change in wealth of
each player (money received minus contribution).
(b) Suppose that Player 1 has some animosity towards the referee and ranks the
outcomes in terms of how much money the referee loses (the more, the better),
while Player 2 is selfish and greedy and ranks the outcomes in terms of her own
net gain. Represent the corresponding game using a table.
(c) Is there a strict dominant-strategy equilibrium?
Transcribed Image Text:Exercise 1.3. Alice (Player 1), Bob (Player 2), and Charlie (Player 3) play the following simultaneous game. They are sitting in different rooms facing a keyboard with only one key and each has to decide whether or not to press the key. Alice wins if the number of people who press the key is odd (that is, all three of them or only Alice or only Bob or only Charlie), Bob wins if exactly two people (he may be one of them) press the key and Charlie wins if nobody presses the key. (a) Represent this situation as a game-frame. Note that we can represent a three- player game with a set of tables. Player 1 chooses the row, Player 2 chooses the column and Player 3 chooses the table (that is, we label the rows with Player 1's strategies, the columns with Player 2's strategies and the tables with Player 3's strategies). (b) Using the game-frame of part (a) obtain a reduced-form game by adding the information that each player prefers winning to not winning and is indifferent between any two outcomes where he/she does not win. For each player use a utility function with values from the set {0,1}. (c) Using the game-frame of part (a) obtain a reduced-form game by adding the information that (1) each player prefers winning to not winning, (2) Alice is indifferent between any two outcomes where she does not win, (3) conditional on not winning, Bob prefers if Charlie wins rather than Alice, (4) conditional on not winning, Charlie prefers if Bob wins rather than Alice. For each player use a utility function with values from the set {0,1,2}. 1.E.2. Exercises for Section 1.2: Strict and weak dominance The answers to the following exercises are in Appendix S at the end of this chapter. Exercise 1.4. There are two players. Each player is given an unmarked envelope and asked to put in it either nothing or $300 of his own money or $600. A referee collects the envelopes, opens them, gathers all the money, then adds 50% of that amount (using his own money) and divides the total into two equal parts which he then distributes to the players. (a) Represent this game frame with two alternative tables: the first table showing in each cell the amount of money distributed to Player 1 and the amount of money distributed to Player 2, the second table showing the change in wealth of each player (money received minus contribution). (b) Suppose that Player 1 has some animosity towards the referee and ranks the outcomes in terms of how much money the referee loses (the more, the better), while Player 2 is selfish and greedy and ranks the outcomes in terms of her own net gain. Represent the corresponding game using a table. (c) Is there a strict dominant-strategy equilibrium?
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