Examine the cde below Which statement describes what happens correctly?  1. It plays the C,D,E,F,G,A,B,and C, each lasting 2 seconds. After 2 second break, it starts up again.       2. It plays the C,D,E,F,G,A,B,and C, each lasting 0.5 seconds with 1 second break between each note. After 2 second break, it starts up again.  3. It plays notes C,D,E,F,G,A,B,and C, each lasting 2 seconds. It repeats 500 times.   4. It plays the C,D,E,F,G,A,B,and C, each lasting 0.5 seconds. After 2 second break, it starts up again.

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Examine the cde below

Which statement describes what happens correctly?

 1. It plays the C,D,E,F,G,A,B,and C, each lasting 2 seconds. After 2 second break, it starts up again.  

  

 2. It plays the C,D,E,F,G,A,B,and C, each lasting 0.5 seconds with 1 second break between each note. After 2 second break, it starts up again.

 3. It plays notes C,D,E,F,G,A,B,and C, each lasting 2 seconds. It repeats 500 times. 

 4. It plays the C,D,E,F,G,A,B,and C, each lasting 0.5 seconds. After 2 second break, it starts up again. 

### Arduino Melody Code Example

#### Description:
This Arduino sketch is designed to play a melody using a series of notes. The code utilizes the "pitches.h" header file to access predefined note constants.

#### Code Breakdown:
```cpp
#include "pitches.h"

// notes in the melody:
int melody[] = {
  NOTE_C5, NOTE_D5, NOTE_E5, NOTE_F5, NOTE_G5, NOTE_A5, NOTE_B5, NOTE_C6
};
int duration = 500;  // 500 milliseconds

void setup() {
}

void loop() {
  for (int thisNote = 0; thisNote < 8; thisNote++) {
    tone(8, melody[thisNote], duration);
    delay(1000);
  }
  delay(2000);
}
```

#### Explanation:
1. **Include the 'pitches.h' library**:
   - This library contains definitions for standard musical notes.

2. **Define the melody array**:
   - `int melody[] = { NOTE_C5, NOTE_D5, NOTE_E5, NOTE_F5, NOTE_G5, NOTE_A5, NOTE_B5, NOTE_C6 };`
   - This array holds the notes of the melody, each note corresponding to a constant defined in "pitches.h".

3. **Set the duration of each note**:
   - `int duration = 500; // 500 milliseconds`
   - This sets a constant duration of 500 milliseconds for each note.

4. **Empty setup() function**:
   - `void setup() {}`
   - The setup function is kept empty as no initialization is required for this specific sketch.

5. **Loop through the melody**:
   - `void loop() { for (int thisNote = 0; thisNote < 8; thisNote++) { tone(8, melody[thisNote], duration); delay(1000); } delay(2000); }`
   - The `loop()` function plays each note in the melody using the `tone()` function. 
   - The `tone()` function is called with three parameters: the pin number (8), the note frequency, and the duration.
   - After each note, the `delay(1000);` function pauses the program for 1 second.
   - Once all notes in the array are played, the `delay(2000);` function pauses the program for 2 seconds before
Transcribed Image Text:### Arduino Melody Code Example #### Description: This Arduino sketch is designed to play a melody using a series of notes. The code utilizes the "pitches.h" header file to access predefined note constants. #### Code Breakdown: ```cpp #include "pitches.h" // notes in the melody: int melody[] = { NOTE_C5, NOTE_D5, NOTE_E5, NOTE_F5, NOTE_G5, NOTE_A5, NOTE_B5, NOTE_C6 }; int duration = 500; // 500 milliseconds void setup() { } void loop() { for (int thisNote = 0; thisNote < 8; thisNote++) { tone(8, melody[thisNote], duration); delay(1000); } delay(2000); } ``` #### Explanation: 1. **Include the 'pitches.h' library**: - This library contains definitions for standard musical notes. 2. **Define the melody array**: - `int melody[] = { NOTE_C5, NOTE_D5, NOTE_E5, NOTE_F5, NOTE_G5, NOTE_A5, NOTE_B5, NOTE_C6 };` - This array holds the notes of the melody, each note corresponding to a constant defined in "pitches.h". 3. **Set the duration of each note**: - `int duration = 500; // 500 milliseconds` - This sets a constant duration of 500 milliseconds for each note. 4. **Empty setup() function**: - `void setup() {}` - The setup function is kept empty as no initialization is required for this specific sketch. 5. **Loop through the melody**: - `void loop() { for (int thisNote = 0; thisNote < 8; thisNote++) { tone(8, melody[thisNote], duration); delay(1000); } delay(2000); }` - The `loop()` function plays each note in the melody using the `tone()` function. - The `tone()` function is called with three parameters: the pin number (8), the note frequency, and the duration. - After each note, the `delay(1000);` function pauses the program for 1 second. - Once all notes in the array are played, the `delay(2000);` function pauses the program for 2 seconds before
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