erties such as number, position number of goals scored, and whether the player ist leftefooted or right-footed. For each property appropriate setter (except the number of goals scored) and getter methods need to be provided as inline methods, and it should not be possible to manipulate data directly. An appropriate constructor to set all properties on creation should be provided as well asca copy constructor that creates a correct copy of a player and a destructor Also all construc-on tors and the destructor should print a short informational messages on the screen such that you can see which is being called when.d when. Also the following methods are required:equired: methoal method whicla prints all the information of a player on the screen, screen, methoal method which increments the number of goals scored by a player player.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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guaLanguage: C++ge: C++
lay A Playeh class should be derived from the Tournament Membeli blass. It holds additional prop-al prop
es suerties such as number position numbers of goals scored, and whether the player ist leftefooted orooted
t-foright-footed. For each property appropriate setter (except the number of goals scored) and getterd gette
hod methods need to be provided as inline methods, and it should not be possible to manipulate data ate da
ectly.directly. An appropriate constructor to set all propertiestom creation should be provided as well as we
copasca copy constructor that creates a correct copy of a player and a destructor Also all construc-onstru
anctors and the destructor should print a short informational messages on the screen such that you hat yo
see can see which is being called when.d when.
o the Also the following methods are required:quired:
a methoal method which prints all the information of a player on the screen, screen,
a methoal method which increments the number of goals scored by a player player.
d coAdd codefitosthe files Tournament Membenth, Tournament Memberndppriand write a testing testin
granprogram named testPlayehacpp that tests the functionality of the Player class.tCreate three te thre
vers players with different properties. Then move all players to the location "Hamburg"nburg".
neeThe needed data can be initialized in the code from the maintiorfunction.unction.
Transcribed Image Text:guaLanguage: C++ge: C++ lay A Playeh class should be derived from the Tournament Membeli blass. It holds additional prop-al prop es suerties such as number position numbers of goals scored, and whether the player ist leftefooted orooted t-foright-footed. For each property appropriate setter (except the number of goals scored) and getterd gette hod methods need to be provided as inline methods, and it should not be possible to manipulate data ate da ectly.directly. An appropriate constructor to set all propertiestom creation should be provided as well as we copasca copy constructor that creates a correct copy of a player and a destructor Also all construc-onstru anctors and the destructor should print a short informational messages on the screen such that you hat yo see can see which is being called when.d when. o the Also the following methods are required:quired: a methoal method which prints all the information of a player on the screen, screen, a methoal method which increments the number of goals scored by a player player. d coAdd codefitosthe files Tournament Membenth, Tournament Memberndppriand write a testing testin granprogram named testPlayehacpp that tests the functionality of the Player class.tCreate three te thre vers players with different properties. Then move all players to the location "Hamburg"nburg". neeThe needed data can be initialized in the code from the maintiorfunction.unction.
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