er the problem of moving a knight on ates labeled as S and G in the figure - and the subscript digit is the heuristic ions have cost 1. F3 D, E, 2.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Consider the problem of moving a knight on a 3x4 chess board, with start and
goal states labeled as S and G in the figure below. The letter in each node is its
name and the subscript digit is the heuristic value h(n) for the node n. All
transitions have cost 1.
S3
F, D, E,
I
A, K,
J, B2
Go
H,
Notes: a knight moves in the shape of a letter L.
Questions :
1) Construct the search graph for the knight on 3x4 board.
assume:
- All the algorithms do not generate paths with loops.
- Nodes are selected in alphabetical order when the algorithm finds a tie.
- A node is visited when that node is at the front of the search queue
Transcribed Image Text:Consider the problem of moving a knight on a 3x4 chess board, with start and goal states labeled as S and G in the figure below. The letter in each node is its name and the subscript digit is the heuristic value h(n) for the node n. All transitions have cost 1. S3 F, D, E, I A, K, J, B2 Go H, Notes: a knight moves in the shape of a letter L. Questions : 1) Construct the search graph for the knight on 3x4 board. assume: - All the algorithms do not generate paths with loops. - Nodes are selected in alphabetical order when the algorithm finds a tie. - A node is visited when that node is at the front of the search queue
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