emove_cells(self) This method removes the appropriate number of cells from the board. It does so by randomly generating (row, col) coordinates of the board and setting the value to 0. Note: Be careful not to remove the same cell multiple times. A cell can only be removed once. This method should be called after generating the Sudoku solution. generate_sudoku Note: This is a function outside of the Sudoku Generator class. This function should also be implemented in sudoku_generator.py as it interacts with the class. Given size and removed, this function generates and returns a size-by-size sudoku board. The board has cleared removed number of cells. This function should just call the constructor and appropriate methods from the SudokuGenerator class. Cell This class represents a single cell in the Sudoku board. There are 81 Cells in a Board. draw(self) Draws this cell, along with the value inside it. If this cell has a nonzero value, that value is displayed. Otherwise, no value is displayed in the cell. The cell is outlined red if it is currently selected. Board This class represents an entire Sudoku board. A Board object has 81 Cell objects. sketch(self, value) Sets the sketched value of the current selected cell equal to user entered value. It will be displayed at the top left corner of the cell using the draw() function. place_number(self, value) Sets the value of the current selected cell equal to user entered value. Called when the user presses the Enter key. find_empty(self) Finds an empty cell and returns its row and col as a tuple (x, y). check_board(self) Check whether the Sudoku board is solved correctly
emove_cells(self) This method removes the appropriate number of cells from the board. It does so by randomly generating (row, col) coordinates of the board and setting the value to 0. Note: Be careful not to remove the same cell multiple times. A cell can only be removed once. This method should be called after generating the Sudoku solution. generate_sudoku Note: This is a function outside of the Sudoku Generator class. This function should also be implemented in sudoku_generator.py as it interacts with the class. Given size and removed, this function generates and returns a size-by-size sudoku board. The board has cleared removed number of cells. This function should just call the constructor and appropriate methods from the SudokuGenerator class. Cell This class represents a single cell in the Sudoku board. There are 81 Cells in a Board. draw(self) Draws this cell, along with the value inside it. If this cell has a nonzero value, that value is displayed. Otherwise, no value is displayed in the cell. The cell is outlined red if it is currently selected. Board This class represents an entire Sudoku board. A Board object has 81 Cell objects. sketch(self, value) Sets the sketched value of the current selected cell equal to user entered value. It will be displayed at the top left corner of the cell using the draw() function. place_number(self, value) Sets the value of the current selected cell equal to user entered value. Called when the user presses the Enter key. find_empty(self) Finds an empty cell and returns its row and col as a tuple (x, y). check_board(self) Check whether the Sudoku board is solved correctly
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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I need python help with coding these class functions please

Transcribed Image Text:remove_cells(self)
This method removes the appropriate number of cells from the board. It does so by
randomly generating (row, col) coordinates of the board and setting the value to 0. Note:
Be careful not to remove the same cell multiple times. A cell can only be removed once.
This method should be called after generating the Sudoku solution.
generate_sudoku
Note: This is a function outside of the Sudoku Generator class. This function should also be
implemented in sudoku_generator.py as it interacts with the class. Given size and
removed, this function generates and returns a size-by-size sudoku board. The board has
cleared removed number of cells. This function should just call the constructor and
appropriate methods from the SudokuGenerator class.
Cell This class represents a single cell in the Sudoku board. There are 81 Cells in a
Board.
draw(self)
Draws this cell, along with the value inside it. If this cell has a nonzero value, that value
is displayed. Otherwise, no value is displayed in the cell. The cell is outlined red if it is
currently selected.
Board
This class represents an entire Sudoku board. A Board object has 81 Cell objects.
sketch(self, value)
Sets the sketched value of the current selected cell equal to user entered value. It will
be displayed at the top left corner of the cell using the draw() function.
place_number(self, value)
Sets the value of the current selected cell equal to user entered value. Called when the
user presses the Enter key.
find_empty(self)
Finds an empty cell and returns its row and col as a tuple (x, y).
check_board(self)
Check whether the Sudoku board is solved correctly
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