Activity A (continued from previous page) 4. Turn off Show theoretical probabilities. Change the Sections in the spinner to 7, the Number to 4, and the sign to ≥. A. In this game, what are the favorable outcomes? 4.5.6.7 B. How many possible outcomes are there? 7 C. What is the theoretical probability of a favorable outcome? Give your answer as a fraction and as a percentage. 4/7,57% Turn on Show theoretical probabilities to check. 5. The experimental probability of an outcome is the fraction (or percentage) of times the outcome occurs in an experiment. On the EXPERIMENTAL tab, run 100 trials. A. How many favorable outcomes occurred? 60 B. What is experimental probability of a favorable outcome? 41% C. How did the experimental probability compare to the theoretical probability you calculated above? Activity B: Two-spinner games Get the Gizmo ready: ⚫ Select the EXPERIMENTAL tab. Next to Number of spinners, select 2. Set the Sections of each spinner to 2, and the sign to 1. In this game, two spinners are spun. If the spinners show the same number, the outcome is favorable. If the spinners show different numbers, the outcome is unfavorable. A. What are the possible outcomes of spinning these two spinners? List outcomes as pairs. For example, (1, 1) is a "1" on each spinner. (1,2) (2,2),(2,1) B. How many of the outcomes are favorable? 6/10 C. What do you think is the theoretical probability of a favorable outcome? no D. On the THEORETICAL tab, turn on Show theoretical probabilities. Were you correct? yes, the theoretical probability is 50% 2. Turn off Show theoretical probabilities. Set up this two-spinner game as described below. Possible blue outcomes 1 2 3 4 5 1 nvy yy 2 . Set the red spinner Sections to 6. n ny yy 3 nnn Vy • Set the blue spinner Sections to 5. = 4 nnn ny • Select (Favorable outcome is red

Advanced Engineering Mathematics
10th Edition
ISBN:9780470458365
Author:Erwin Kreyszig
Publisher:Erwin Kreyszig
Chapter2: Second-order Linear Odes
Section: Chapter Questions
Problem 1RQ
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Question

Answer this data managment lab. I have already answered most questions which I belive are all right so please only answer the blank questions so the ones I have not already filled in. So this means question 5 C and & on the third page and 2 B and 3 on the fourth page. you can base the answers off my previous answers. please right answers on paper and make sure theyre correct ill make sure to thumbs up multiple times thanks a ton.

Activity A (continued from previous page)
4. Turn off Show theoretical probabilities. Change the Sections in the spinner to 7, the
Number to 4, and the sign to ≥.
A. In this game, what are the favorable outcomes? 4.5.6.7
B. How many possible outcomes are there?
7
C. What is the theoretical probability of a favorable outcome? Give your answer as a
fraction and as a percentage. 4/7,57%
Turn on Show theoretical probabilities to check.
5. The experimental probability of an outcome is the fraction (or percentage) of times the
outcome occurs in an experiment. On the EXPERIMENTAL tab, run 100 trials.
A. How many favorable outcomes occurred? 60
B. What is experimental probability of a favorable outcome?
41%
C. How did the experimental probability compare to the theoretical probability you
calculated above?
Activity B:
Two-spinner
games
Get the Gizmo ready:
⚫ Select the EXPERIMENTAL tab.
Next to Number of spinners, select 2. Set the
Sections of each spinner to 2, and the sign to
1. In this game, two spinners are spun. If the spinners show the same number, the outcome is
favorable. If the spinners show different numbers, the outcome is unfavorable.
A. What are the possible outcomes of spinning these two spinners? List outcomes as
pairs. For example, (1, 1) is a "1" on each spinner. (1,2) (2,2),(2,1)
B. How many of the outcomes are favorable?
6/10
C. What do you think is the theoretical probability of a favorable outcome?
no
D. On the THEORETICAL tab, turn on Show theoretical probabilities. Were you
correct? yes, the theoretical probability is 50%
2. Turn off Show theoretical probabilities. Set up this
two-spinner game as described below.
Possible blue outcomes
1 2 3 4 5
1
nvy
yy
2
.
Set the red spinner Sections to 6.
n ny
yy
3
nnn
Vy
•
Set the blue spinner Sections to 5.
=
4
nnn ny
•
Select (Favorable outcome is red <blue.)
5
n
n
n n
6. On the THEORETICAL tab, turn off Show theoretical probabilities. Change the Sections
in the spinner to 10, the Number to 3, and the sign to
A. As a percentage, what is the probability of a favorable outcome? 20%
Turn on Show theoretical probabilities to check your answer.
B. Run 100 trials. How many outcomes were favorable? 18
C. How did the experimental probability compare to the theoretical probability? the theoritical
probability is slightly higher than experimental probability
7. In general, how do you find the theoretical and experimental probabilities of a favorable
outcome if there are n equally likely outcomes and p of them are favorable?
In the table to the right, fill in the possible red spinner
values down the left, and the possible blue spinner
values across the top. For each outcome (pair of
numbers), fill in Y (favorable) or N (unfavorable).
A. How many possible outcomes are there?
30
Possible red
6 n nn n n
B. How does the number of possible outcomes relate to the number of sections on each
spinner?
C. How many of the outcomes are favorable? 10
D. What is the theoretical probability of a favorable outcome? 10/30 Check your
answer by turning on Show theoretical probabilities.
3. In general, how do you find the theoretical probability of a favorable outcome in a two-
spinner game?
Transcribed Image Text:Activity A (continued from previous page) 4. Turn off Show theoretical probabilities. Change the Sections in the spinner to 7, the Number to 4, and the sign to ≥. A. In this game, what are the favorable outcomes? 4.5.6.7 B. How many possible outcomes are there? 7 C. What is the theoretical probability of a favorable outcome? Give your answer as a fraction and as a percentage. 4/7,57% Turn on Show theoretical probabilities to check. 5. The experimental probability of an outcome is the fraction (or percentage) of times the outcome occurs in an experiment. On the EXPERIMENTAL tab, run 100 trials. A. How many favorable outcomes occurred? 60 B. What is experimental probability of a favorable outcome? 41% C. How did the experimental probability compare to the theoretical probability you calculated above? Activity B: Two-spinner games Get the Gizmo ready: ⚫ Select the EXPERIMENTAL tab. Next to Number of spinners, select 2. Set the Sections of each spinner to 2, and the sign to 1. In this game, two spinners are spun. If the spinners show the same number, the outcome is favorable. If the spinners show different numbers, the outcome is unfavorable. A. What are the possible outcomes of spinning these two spinners? List outcomes as pairs. For example, (1, 1) is a "1" on each spinner. (1,2) (2,2),(2,1) B. How many of the outcomes are favorable? 6/10 C. What do you think is the theoretical probability of a favorable outcome? no D. On the THEORETICAL tab, turn on Show theoretical probabilities. Were you correct? yes, the theoretical probability is 50% 2. Turn off Show theoretical probabilities. Set up this two-spinner game as described below. Possible blue outcomes 1 2 3 4 5 1 nvy yy 2 . Set the red spinner Sections to 6. n ny yy 3 nnn Vy • Set the blue spinner Sections to 5. = 4 nnn ny • Select (Favorable outcome is red <blue.) 5 n n n n 6. On the THEORETICAL tab, turn off Show theoretical probabilities. Change the Sections in the spinner to 10, the Number to 3, and the sign to A. As a percentage, what is the probability of a favorable outcome? 20% Turn on Show theoretical probabilities to check your answer. B. Run 100 trials. How many outcomes were favorable? 18 C. How did the experimental probability compare to the theoretical probability? the theoritical probability is slightly higher than experimental probability 7. In general, how do you find the theoretical and experimental probabilities of a favorable outcome if there are n equally likely outcomes and p of them are favorable? In the table to the right, fill in the possible red spinner values down the left, and the possible blue spinner values across the top. For each outcome (pair of numbers), fill in Y (favorable) or N (unfavorable). A. How many possible outcomes are there? 30 Possible red 6 n nn n n B. How does the number of possible outcomes relate to the number of sections on each spinner? C. How many of the outcomes are favorable? 10 D. What is the theoretical probability of a favorable outcome? 10/30 Check your answer by turning on Show theoretical probabilities. 3. In general, how do you find the theoretical probability of a favorable outcome in a two- spinner game?
el Gizmos
ël
Name: mythili
Date:
16 nov
Activity A:
Get the Gizmo ready:
One-spinner
games
• With Number of spinners set to 1, set Sections
to 3, Number to 1, and the sign to
1. The set of all possible outcomes make up the sample space of an experiment.
Student Exploration: Theoretical and
Experimental Probability
Vocabulary: experimental probability, law of large numbers, outcome, probability,
sample space, theoretical probability, trial
Prior Knowledge Question (Do this BEFORE using the Gizmo.)
Carlos, Margaret, and James are playing a board game with a spinner. The spinner goes from 1
to 6. They start by spinning to see who will go first. (Highest number will go first.)
1. First, Carlos spins a 3. How likely do you think it is that Margaret will get a higher number?
1/6 x 3 = 1/2
A. What are the possible outcomes of each spin of this spinner? 1,2,3
because any
B. Is each outcome equally likely? yes How do you know?
outcome can come and the proababiltiy of each outocme is come is equal
C. Of these outcomes, how many are favorable? 1
D. What do you think are the chances of a favorable outcome on one spin? 1/3
E. How many favorable outcomes do you expect in 100 spins? 30
F. Click Run 10 trials 10 times. How many favorable outcomes occurred? 36
Was this close to what you predicted?
yes
2. Next, Margaret spins a 5. How likely do you think it is that James will get a higher number?
1/6 x 1 = 1/6
Gizmo Warm-up
The probability of an event is the likelihood that the event will happen.
Probability is given as a number that ranges from 0 (impossible) to 1
(certain). You can explore probability using numbered spinners with the
Theoretical and Experimental Probability Gizmo.
5
6
7
1. To begin, check that the Number of spinners is 1, Sections is 6, Number is 2, and the
sign is chosen. In this game, a win (a favorable outcome) occurs if the spinner lands on 2.
How likely do you think it is that a player will win the game? Explain.
of outcomes is 6 and the desired outcome is only 1(2).
1/6.Because the total no.
2. On the EXPERIMENTAL tab, click Run 1 trial. What was the outcome? favorable outcome.
experimental probability:100%
3. Click Clear. Then, click Run 10 trials. How many trials were favorable? 2 trials
4. Click Run 10 trials 5 more times so there are a total of 60 trials. How many favorable
outcomes did you get out of 60 trials? 9
= 1
2. Select the THEORETICAL tab. The tab shows a table of outcomes. The red numbers show
the possible numbers on the spinner, and the blue number represents the selected number.
In the table, Y represents a favorable outcome, while N represents an unfavorable outcome.
A. How many outcomes are favorable?
B. How many outcomes are listed? 3
1
C. What fraction of the total outcomes is favorable?
1/3
D. What fraction of the total outcomes is unfavorable? 2/3
3. Turn on Show theoretical probabilities. The table shows the number of favorable and
unfavorable outcomes, and the theoretical probabilities as fractions and percentages.
A. What is the theoretical probability of a favorable outcome? 33%,1/3
B. What is the theoretical probability of an unfavorable outcome? 67%,2/3
C. How do these fractions compare to what you calculated in questions 2C and 2D?
they are the same
D. What is the sum of the favorable and unfavorable probabilities? 100%=100/100
(Activity A continued on next page)
Transcribed Image Text:el Gizmos ël Name: mythili Date: 16 nov Activity A: Get the Gizmo ready: One-spinner games • With Number of spinners set to 1, set Sections to 3, Number to 1, and the sign to 1. The set of all possible outcomes make up the sample space of an experiment. Student Exploration: Theoretical and Experimental Probability Vocabulary: experimental probability, law of large numbers, outcome, probability, sample space, theoretical probability, trial Prior Knowledge Question (Do this BEFORE using the Gizmo.) Carlos, Margaret, and James are playing a board game with a spinner. The spinner goes from 1 to 6. They start by spinning to see who will go first. (Highest number will go first.) 1. First, Carlos spins a 3. How likely do you think it is that Margaret will get a higher number? 1/6 x 3 = 1/2 A. What are the possible outcomes of each spin of this spinner? 1,2,3 because any B. Is each outcome equally likely? yes How do you know? outcome can come and the proababiltiy of each outocme is come is equal C. Of these outcomes, how many are favorable? 1 D. What do you think are the chances of a favorable outcome on one spin? 1/3 E. How many favorable outcomes do you expect in 100 spins? 30 F. Click Run 10 trials 10 times. How many favorable outcomes occurred? 36 Was this close to what you predicted? yes 2. Next, Margaret spins a 5. How likely do you think it is that James will get a higher number? 1/6 x 1 = 1/6 Gizmo Warm-up The probability of an event is the likelihood that the event will happen. Probability is given as a number that ranges from 0 (impossible) to 1 (certain). You can explore probability using numbered spinners with the Theoretical and Experimental Probability Gizmo. 5 6 7 1. To begin, check that the Number of spinners is 1, Sections is 6, Number is 2, and the sign is chosen. In this game, a win (a favorable outcome) occurs if the spinner lands on 2. How likely do you think it is that a player will win the game? Explain. of outcomes is 6 and the desired outcome is only 1(2). 1/6.Because the total no. 2. On the EXPERIMENTAL tab, click Run 1 trial. What was the outcome? favorable outcome. experimental probability:100% 3. Click Clear. Then, click Run 10 trials. How many trials were favorable? 2 trials 4. Click Run 10 trials 5 more times so there are a total of 60 trials. How many favorable outcomes did you get out of 60 trials? 9 = 1 2. Select the THEORETICAL tab. The tab shows a table of outcomes. The red numbers show the possible numbers on the spinner, and the blue number represents the selected number. In the table, Y represents a favorable outcome, while N represents an unfavorable outcome. A. How many outcomes are favorable? B. How many outcomes are listed? 3 1 C. What fraction of the total outcomes is favorable? 1/3 D. What fraction of the total outcomes is unfavorable? 2/3 3. Turn on Show theoretical probabilities. The table shows the number of favorable and unfavorable outcomes, and the theoretical probabilities as fractions and percentages. A. What is the theoretical probability of a favorable outcome? 33%,1/3 B. What is the theoretical probability of an unfavorable outcome? 67%,2/3 C. How do these fractions compare to what you calculated in questions 2C and 2D? they are the same D. What is the sum of the favorable and unfavorable probabilities? 100%=100/100 (Activity A continued on next page)
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