Draw these on the given diagram: Associations (aggregations/compositions if needed) with names and multiplicities, generalization, attributes (with visibility and attribute types).

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Draw these on the given diagram:

Associations (aggregations/compositions if needed) with names and multiplicities, generalization, attributes (with
visibility and attribute types).

 

 

 

 

 

Village
- name : String
- heroes: ArrayList
+ addHero(hero:
Hero): void
+ getName(): String
+ getsize(): int
Character
- name : String
+ skills: ArrayList
- fights: ArrayList
+ addSkill(skill: Skill): void
+ addFight(fight: Fight) : void
+ getSkills(): ArrayList
+ getFights(): ArrayList
+ getName(): String
Skill
- name : String
Good
Evil
Score
- win boolean
- c Character
+
getWin() boolean
+ getPerson(): Character
Hero
- village : Village
- percentWins: double
-
wins int
- total : int
+ make (name: String):
Hero
+ getWins() int
+ getTotal(): int
+ getRank() double.
+ getVillage(): Village
+ calculate Totals(): void
Villain
- lair Lair
- percentWins: double.
- wins : int
- total int
+ spawn (name: String) : Villain
+ getWins(): int
+
getTotal int
+ getRank(): double
+ getLair(): Lair
- calculate Totals():void
Lair
- name: String
villains: ArrayList
-
+ addVillain(villain Villain)
void
+ getSize(): int
Fight
-results: Score
- match(): boolean
+ heroResult(): boolean
+ villainResult(): boolean
Transcribed Image Text:Village - name : String - heroes: ArrayList + addHero(hero: Hero): void + getName(): String + getsize(): int Character - name : String + skills: ArrayList - fights: ArrayList + addSkill(skill: Skill): void + addFight(fight: Fight) : void + getSkills(): ArrayList + getFights(): ArrayList + getName(): String Skill - name : String Good Evil Score - win boolean - c Character + getWin() boolean + getPerson(): Character Hero - village : Village - percentWins: double - wins int - total : int + make (name: String): Hero + getWins() int + getTotal(): int + getRank() double. + getVillage(): Village + calculate Totals(): void Villain - lair Lair - percentWins: double. - wins : int - total int + spawn (name: String) : Villain + getWins(): int + getTotal int + getRank(): double + getLair(): Lair - calculate Totals():void Lair - name: String villains: ArrayList - + addVillain(villain Villain) void + getSize(): int Fight -results: Score - match(): boolean + heroResult(): boolean + villainResult(): boolean
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