Draw a simple class diagram showing only relationships between the classes.
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Q: imple class diagram showing only relationship
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Q: Class definitions_
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Q2: Draw a simple class diagram showing only relationships between the classes.
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- JAVA Code Write a complete UML class diagram for the class described below. Use a line of minus signs to separate sections. Don't worry about drawing a box or centering any text. Do include all proper UML notation. Your need to create an instantiable class that represents a asteroid heading towards Earth. This class should be named Asteroid. It will contain three fields: a string named name and a mass and velocity, measured in kg and m/s respectively, each of which can accept numbers with decimal points. An observatory wants to know how much kinetic energy each asteroid will have as it passes or hits the earth. The class needs one constructor that sets the values of all the fields. The class needs the following public methods: Getters and setters for all fields. A method called getKineticEnergy that calculates and returns the kinetic energy of the asteroid. (Kinetic energy is calculated as 0.5 x mass x velocity2.) Standard methods: toString, equals, and hashCode where equals and…Create a UML Diagram of a class named Investment with fields called principal and interest. It also contains methods named value_after that returns the value of the investment after n years. The formula for this is p(1+i)ⁿ, where p is the principal, and i is the interest rate.Please do it in JavaScript or C# 1) Design and implement the class structure for a drawing application. A drawing is made up of a canvas that contains a collection of three different shapes: circles, lines, and boxes. Each shape can be drawn by calling a Draw() method for that shape. The canvas class should also have a draw method that draws all of the shapes it contains. You don’t have to actually draw anything on a screen; you can simulate drawing by writing a message to the console.For example, the code snippet: canvas.Draw();Drawing a circle at...Drawing a line at...etc. (For each shape on the canvas) 2)(Bonus) Consider re-writing the above answer (#1) differently where the canvas does not contain the shapes, but is able to draw any of the three shapes passed to it. Re-design canvas.Draw() if you need to. Your main() program should ask for user input on what shape to draw. Ask once, draw, then exit.could produce something like the following output to the console:
- In this exercise, you have to perform composition between the Toyota class and its Engine! Problem Statement# You have to create a Toyota class which inherits from a Car class, and is composed of an Engine Note: You already know that in such a composition relation, the oyota class will be res ible for Engine's lifetime. Consider this diagram for reference Car - id: int model: String - color: String + carFeatures(): void +setModel(): void + setColor(): void Toyota ToyotaEngine **** start): void stop): void . ..... + setStart(): void Part of- Car, Toyota and ToyotaEngine: Class Representation You should implement the Toyota class as the child class of the Car. It should have an instance of ToyotaEngine and a setStart() function which in turn calls the start () function of the ToyotaEngine class. The start () and stop () functions of ToyotaEngine class simply print out on screen that the engine has been started/stopped.Part I Create a Metal class that has at least one weight property. Write proper constructor and other methods required for the class.Classes should be Department, Staff, Teacher, Part-time, Full-time, abstract Person and interface Payroll
- Q1: UMTCampus has buildings and Gardens. Library is a building; Mosque is a building. Mosque has LadiesPrayerArea and GentsPrayerArea. A garden has many trees. A tree can be FruitTree or ShadeTree or both, i.e., FruitShadeTree. Identify classes and these classes. Label the relationships using your object oriented programming draw a diagram showing the relationships between knowledge. 6 s.Use the Animal class file given on the final exam module. Use Inheritance and Polymorphism concepts to create the following classes and functions. Create the following classes that derive from the Animal class. Monkey Kangaroo Create a derived class named Spider Monkey whose base class is Monkey. Create constructors for each class. Create destructors for each class. All classes will have the following private instance fields, including Animal legs that will initialize to 0 boolean swim that will initialize to false; All classes will have the following polymorphic methods, including Animal getLegs( ) – this returns the number of legs the animal has makeSount( ) – this outputs the type of sound the animal makes makeSound( ) method will be a virtual function in the Animal class Create an exception in the getLegs( ) method that makes sure the number of legs are valid (only allow positive number amount of legs) Create a main method to demonstrate the all functions including the…Sequence diagram Create a UML sequence diagram that will show your clients how the system’s classes will interact when customers are buying their flight tickets on the booking website. How to create your assignment Review the code responsible for adding a new item. Make a sequence diagram that captures the interactions of objects in the app when a new item is added. Your sequence diagram should contain the following classes: AddItemActivity ItemList Dimensions Item And contain calls of the following methods: onCreate() loadItems() saveItem() Dimensions constructor Item constructor addItem() saveItems() Lastly, the activation of AddItemActivity should start with the call to “onCreate()”
- Java Programming Create your own class that illustrates the use of encapsulation. Make sure to include at least one setter and one getter for the classImplement the following parking permit class using java It has a dependency on the car class, no need to implement the car class. Use the diagram for refrenceConsider the following class definition: class circle { public: void print() const; void setRadius(double); void setCenter(double, double); void getCenter(double&, double&); double getRadius(); double area(); circle(); circle(double, double, double); double, double); private: double xCoordinate; double yCoordinate; double radius; } class cylinder: public circle { public: void print() const; void setHeight(double); double getHeight(); double volume(); double area(); cylinder(); cylinder(double, double, private: double height; } Suppose that you have the declaration: cylinder newCylinder; Write the definitions of the member functions of the classes circle and cylinder. Identify the member functions of the class cylinder that overrides the member functions of the class circle