Do we need to test if objects B and C collide in Figure 4.2.10 of the textbook?  How many objects per grid are allowed, if the size of the grid is SQRT(N) x SQRT(N)?  What is the time complexity of quicksort? What is the time complexity of bubblesort? Why is bubblesort preferred over quicksort in a plane sweep

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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  1. Do we need to test if objects B and C collide in Figure 4.2.10 of the textbook? 

  2. How many objects per grid are allowed, if the size of the grid is SQRT(N) x SQRT(N)? 

  3. What is the time complexity of quicksort? What is the time complexity of bubblesort? Why is bubblesort preferred over quicksort in a plane sweep

y
B₁
A₁
R₁
Bo
Ao
C₁
Ro
Co
A
B
R
с
Ao
A₁ Ro
B₁ R₁C₁ B₁
C₁ X
FIGURE 4.2.10 Marking boundaries of objects for the
plane sweep algorithm. In this example, the rocket Rand
object B are the only two objects whose boundaries overlap
in both axes, indicating they might be in collision.
Transcribed Image Text:y B₁ A₁ R₁ Bo Ao C₁ Ro Co A B R с Ao A₁ Ro B₁ R₁C₁ B₁ C₁ X FIGURE 4.2.10 Marking boundaries of objects for the plane sweep algorithm. In this example, the rocket Rand object B are the only two objects whose boundaries overlap in both axes, indicating they might be in collision.
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