Design and write a Python program for the following, be sure to include a scarf around the snowman’s neck and label each steps with a comment
Design and write a Python program for the following, be sure to include a scarf around the snowman’s neck and label each steps with a comment
C++ for Engineers and Scientists
4th Edition
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Bronson, Gary J.
Chapter6: Modularity Using Functions
Section6.2: Returning A Single Value
Problem 13E
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Design and write a Python program for the following, be sure to include a scarf around the snowman’s neck and label each steps with a comment
![300
Chapter 5 Functions
Write a function named triangle that uses the turtle graphics library to draw a triangle. The functions
should take arguments for the X and Y coordinates of the triangle's vertices, and the color with which the
triangle should be filled. Demonstrate the function in a program.
23. Turtle Graphics: Modular Snowman
Write a program that uses turtle graphics to display a snowman, similar to the one shown in Figure 5-30. In
addition to a main function, the program should also have the following functions:
Figure 5-30
Snowman
00
. drawBase. This function should draw the base of the snowman, which is the large snowball at the
bottom.
. drawMidSection. This function should draw the middle snowball.
. drawArms. This function should draw the snowman's arms.
drawhead. This function should draw the snowman's head, with eyes, mouth, and other facial
features you desire.
drawat. This function should draw the snowman's hat.
24. Turtle Graphics: Rectangular Pattern
In a program, write a function named drawPattern that uses the turtle graphics library to draw the
rectangular pattern shown in Eigure 5-31. The drawPattern function should accept two arguments: one
that specifies the patter's width, and another that specifies the pattern's height. (The example shown in
Eigure 5-31 shows how the pattern would appear when the width and the height are the same.) When the
program runs, the program should ask the user for the width and height of the pattern, then pass these
values as arguments to the drawPattern function](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F26954cbc-ee18-423d-a73e-1fabe9c3bf7e%2Facdff95e-8c1f-448d-ad80-793785e92216%2Fe7fa9v_processed.jpeg&w=3840&q=75)
Transcribed Image Text:300
Chapter 5 Functions
Write a function named triangle that uses the turtle graphics library to draw a triangle. The functions
should take arguments for the X and Y coordinates of the triangle's vertices, and the color with which the
triangle should be filled. Demonstrate the function in a program.
23. Turtle Graphics: Modular Snowman
Write a program that uses turtle graphics to display a snowman, similar to the one shown in Figure 5-30. In
addition to a main function, the program should also have the following functions:
Figure 5-30
Snowman
00
. drawBase. This function should draw the base of the snowman, which is the large snowball at the
bottom.
. drawMidSection. This function should draw the middle snowball.
. drawArms. This function should draw the snowman's arms.
drawhead. This function should draw the snowman's head, with eyes, mouth, and other facial
features you desire.
drawat. This function should draw the snowman's hat.
24. Turtle Graphics: Rectangular Pattern
In a program, write a function named drawPattern that uses the turtle graphics library to draw the
rectangular pattern shown in Eigure 5-31. The drawPattern function should accept two arguments: one
that specifies the patter's width, and another that specifies the pattern's height. (The example shown in
Eigure 5-31 shows how the pattern would appear when the width and the height are the same.) When the
program runs, the program should ask the user for the width and height of the pattern, then pass these
values as arguments to the drawPattern function
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