Design a new Triangle class that extends the abstract GeometricObject class: • Draw the UML diagram for the classes Triangle and GeometricObject Implement the Triangle class Write a test program that prompts the user to enter three sides of the triangle, a color, and a Boolean value to ndicate whether the triangle is filled: • The program should create a Triangle object with these sides and set the color and filled properties using the input • The program should display the area, perimeter, color, and true or false to indicate whether it is filled or not
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- Exercises: PolymorphismProblem 1. VehiclesWrite a program that models 2 vehicles (Car and Truck) and will be able to simulate driving and refueling them inthe summer. Car and truck both have fuel quantity, fuel consumption in liters per km and can be driven givendistance and refueled with given liters. But in the summer both vehicles use air conditioner and their fuelconsumption per km is increased by 0.9 liters for the car and with 1.6 liters for the truck. Also the truck has a tinyhole in his tank and when it gets refueled it gets only 95% of given fuel. The car has no problems when refueling andadds all given fuel to its tank. If vehicle cannot travel given distance its fuel does not change.Input On the first line - information about the car in format {Car {fuel quantity} {liters per km}} On the second line – info about the truck in format {Truck {fuel quantity} {liters per km}} On third line - number of commands N that will be given on the next N lines On the next N lines –…Exercises abstract class • Design a new Triangle class that extends the abstract GeometricObject class: • Draw the UML diagram for the classes Triangle and GeometricObject • Implement the Triangle class • Write a test program that prompts the user to enter three sides of the triangle, a color, and a Boolean value to indicate whether the triangle is filled: • The program should create a Triangle object with these sides and set the color and filled properties using the input • The program should display the area, perimeter, color, and true or false to indicate whether it is filled or not1. Dummy GUI Application by Codechum Admin A GUI Application is an application that has a user interface that the user can interact with. For this program, we will be simulating this behavior. First, implement another class called Checkbox which implements the Clickable interface which has only one method: public void click(). The Checkbox will have the following properties: private boolean isChecked (defaults to false upon the creation of object) private String text Additionally, it should have the following methods: the implementation of the click() method If the isChecked is currently false, this will set the isChecked to true and will then print the message "Checkbox is checked". If it is currently true, this will set the isChecked to false and will then print the message "Checkbox is unchecked". Note that the messages to be printed should have also print a new line at the end. an override of the toString() method which returns the message: "Checkbox ({text} - Clicked…
- Rectangle Object Monitoring Create a Rectangle class that can compute the total area of all the created rectangle objects using static fields (variables). Remember that a Rectangle has two attributes: Length and Width. Implement the class by creating a computer program that will ask the user about three rectangle dimensions. The program should be able to display the total area of the three rectangle objects. For this exercise, you are required to apply all OOP concepts that you learned in class. Sample output: Enter Length R1: 1 Enter Width R1: 1 Enter Length R2: 2 Enter Width R2: 2 Enter Length R3: 3 Enter Width R3: 3 The total area of the rectangles is 14.00 Note: All characters in boldface are user inputs.JAVA CODE PLEASE THANK YOU Rectangle by CodeChum Admin A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0,0), the bottom right corner of the console is point (MAX, MAX) and given two points (all "x" and "y" coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class for a point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the sample area() - computes and returns the area of a given rectangle perimeter() - computes and returns the perimeter of a given rectangle…PYTHON ONLY PLZZZ Create a class object with the following attributes and actions: Class Name Class number Classroom Semester Level Subject Actions: Store a class list Print the class list as follows: Class name Class Number Semester Level Subject Test your object: Ask the user for all the information and to enter at least 3 classes test using all the actions of the object print using the to string action Describe the numbers and text you print. Do not just print numbers or strings to the screen explain what each number represents.
- In C# language using Microsoft Visual Studio in Windows Forms App (.NET Framework) A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Create an application that simulates a slot machine. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols.OOP1 - Objects, Classes, and Encapsulation Create a program that has the following method and corresponding usage. 1. PerimeterTriangle - compute the perimeter of a triangleA class object can encapsulate more than one [answer].
- The Spider Game Introduction: In this assignment you will be implementing a game that simulates a spider hunting for food using python. The game is played on a varying size grid board. The player controls a spider. The spider, being a fast creature, moves in the pattern that emulates a knight from the game of chess. There is also an ant that slowly moves across the board, taking steps of one square in one of the eight directions. The spider's goal is to eat the ant by entering the square it currently occupies, at which point another ant begins moving across the board from a random starting location. Game Definition: The above Figure illustrates the game. The yellow box shows the location of the spider. The green box is the current location of the ant. The blue boxes are the possible moves the spider could make. The red arrow shows the direction that the ant is moving - which, in this case, is the horizontal X-direction. When the ant is eaten, a new ant is randomly placed on one of the…C# PROGRAMMING OOP1 - Objects, Classes, and Encapsulation Create a program that has the following method and corresponding usage. 1. PerimeterTriangle - compute the perimeter of a triangleTranscribed Image Text JAVA Programming Problem: In the game of "Assassin's Creed", you control a ship with a cannon which is attacking a large enemy Assassin's Creed, armed with many guns. Your goal is to destroy as many of the guns as possible. The battle field is a 2D Cartesian grid, where your cannon is located at the origin. The enemy Assassin's Creed is a horizontal line segment located from the coordinates (X1, Y) to (X2, Y). There are exactly (X2 - X1 + 1) guns on the ship, located at the integer points (X1, Y), (X1+1, Y), ..., (X2, Y). However, the problem is, you cannot always fire at a gun. There are supernatural rocks located at all points of the battlefield whose X and Y coordinates are both integers. In order to fire successfully at an enemy's gun, the line connecting your cannon and that gun must not go through any rocks. Develop a JAVA code to output the number of the enemy battleship's guns that your cannon can destroy. Test Case Result 1 2 2 -2