Design a class that implements the basic properties of a die. Consider the definition of the following class die.(Beginner) class die { public: die(); //Default constructor //Sets the default number rolled by a die to 1 void roll(); //Function to roll a die. //This function uses a random number generator to randomly //generate a number between 1 and 6, and stores the number //in the instance variable num. int getNum() const; //Function to return the number on the top face of the die. //Returns the value of the instance variable num. private: int num; }; a) Write the definitions of the functions to implement the operations for the class die. b) Write a program that uses the class die to roll 10 dice. (Use an array of size 10 to implement 10 dice.) The program prompts the user to enter the desired sum and the number of times the dice are to be rolled. The program outputs the number of times the desired sum was rolled. Test run your program to roll the 10 dice 10000 times with the desired sum indicated by the user.
Design a class that implements the basic properties of a die. Consider the definition of the following class die.(Beginner) class die { public: die(); //Default constructor //Sets the default number rolled by a die to 1 void roll(); //Function to roll a die. //This function uses a random number generator to randomly //generate a number between 1 and 6, and stores the number //in the instance variable num. int getNum() const; //Function to return the number on the top face of the die. //Returns the value of the instance variable num. private: int num; }; a) Write the definitions of the functions to implement the operations for the class die. b) Write a program that uses the class die to roll 10 dice. (Use an array of size 10 to implement 10 dice.) The program prompts the user to enter the desired sum and the number of times the dice are to be rolled. The program outputs the number of times the desired sum was rolled. Test run your program to roll the 10 dice 10000 times with the desired sum indicated by the user.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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