Design a class Cannonba ll to model a cannonball that is fired into the air. A ball has • An x- and a y-position. • Anx- and a y-velocity. Supply the following methods: • A constructor with an x-position (the y-position is initially 0) • A method move(double sec) that moves the ball to the next position (First compute the distance traveled in sec seconds, using the current velocities, then update the x- and y-positions; then update the y-velocity by taking into account the gravitational acceleration of –9.81 m/s²; the x-velocity is unchanged.) • Methods getX and getY that get the current location of the cannonball • A method shoot whose arguments are the angle a and initial velocity v (Com- pute the x-velocity as v cos a and the y-velocity as v sin a; then keep calling move with a time interval of 0.1 seconds until the y-position is 0; call getX and getY after every move and display the position.) Use this class in a program that prompts the user for the starting angle and the initial velocity. Then call shoot.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Java eclipse

with
package edu.vtc.cis2271;

**Science P8.19**

Design a class `Cannonball` to model a cannonball that is fired into the air. A ball has:

- An x- and a y-position.
- An x- and a y-velocity.

**Supply the following methods:**

- A constructor with an x-position (the y-position is initially 0).
- A method `move(double sec)` that moves the ball to the next position. (First compute the distance traveled in sec seconds, using the current velocities, then update the x- and y-positions; then update the y-velocity by taking into account the gravitational acceleration of -9.81 m/s²; the x-velocity is unchanged.)
- Methods `getX` and `getY` that get the current location of the cannonball.
- A method `shoot` whose arguments are the angle α and initial velocity v (Compute the x-velocity as v cos α and the y-velocity as v sin α; then keep calling `move` with a time interval of 0.1 seconds until the y-position is 0; call `getX` and `getY` after every move and display the position.)

Use this class in a program that prompts the user for the starting angle and the initial velocity. Then call `shoot`.
Transcribed Image Text:**Science P8.19** Design a class `Cannonball` to model a cannonball that is fired into the air. A ball has: - An x- and a y-position. - An x- and a y-velocity. **Supply the following methods:** - A constructor with an x-position (the y-position is initially 0). - A method `move(double sec)` that moves the ball to the next position. (First compute the distance traveled in sec seconds, using the current velocities, then update the x- and y-positions; then update the y-velocity by taking into account the gravitational acceleration of -9.81 m/s²; the x-velocity is unchanged.) - Methods `getX` and `getY` that get the current location of the cannonball. - A method `shoot` whose arguments are the angle α and initial velocity v (Compute the x-velocity as v cos α and the y-velocity as v sin α; then keep calling `move` with a time interval of 0.1 seconds until the y-position is 0; call `getX` and `getY` after every move and display the position.) Use this class in a program that prompts the user for the starting angle and the initial velocity. Then call `shoot`.
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