Description of the Problem You are about to write a simple lucky draw application with the Java programming. Write the application based on the following requirements: 1) 2) 3) 4) 5) Create a class called LuckyDraw. Create a default lucky number with an initial value 468. Store the value into a constant variable. Prompt the user to enter 3 digits number with a dialog box. If the value is not in 3 digits (100-999), display an error message and end the program. Based on the following table, display an appropriate message with a dialog box based on the matching number in between the input value and the default lucky number. Criteria 3 digits fully matched. For example: input = 468 LuckyNo=468 Last 2 digits matched. For example: input = 268 LuckyNo=468 Last single digit matched. For example: Message You won a grand prize! You won RM 100! You won RM 10! input = 218 LuckyNo=468 No matching (Hint: Use the % operator to extract the digit from the number) Sorry. Please try again.
Description of the Problem You are about to write a simple lucky draw application with the Java programming. Write the application based on the following requirements: 1) 2) 3) 4) 5) Create a class called LuckyDraw. Create a default lucky number with an initial value 468. Store the value into a constant variable. Prompt the user to enter 3 digits number with a dialog box. If the value is not in 3 digits (100-999), display an error message and end the program. Based on the following table, display an appropriate message with a dialog box based on the matching number in between the input value and the default lucky number. Criteria 3 digits fully matched. For example: input = 468 LuckyNo=468 Last 2 digits matched. For example: input = 268 LuckyNo=468 Last single digit matched. For example: Message You won a grand prize! You won RM 100! You won RM 10! input = 218 LuckyNo=468 No matching (Hint: Use the % operator to extract the digit from the number) Sorry. Please try again.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Transcribed Image Text:Description of the Problem
You are about to write a simple lucky draw application with the Java programming. Write the
application based on the following requirements:
1)
2)
3)
4)
5)
Create a class called LuckyDraw.
Create a default lucky number with an initial value 468. Store the value into a constant
variable.
Prompt the user to enter 3 digits number with a dialog box.
If the value is not in 3 digits (100-999), display an error message and end the program.
Based on the following table, display an appropriate message with a dialog box based
on the matching number in between the input value and the default lucky number.
Criteria
3 digits fully matched. For example:
input = 468
LuckyNo=468
Last 2 digits matched. For example:
input = 268
LuckyNo=468
Last single digit matched. For example:
Message
You won a grand prize!
You won RM 100!
You won RM 10!
input = 218
LuckyNo=468
No matching
(Hint: Use the % operator to extract the digit from the number)
Sorry. Please try again.
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