Depth Shader If a is the fragment depth in the NDCS, what output colour below from the fragment shader will cause a fragment at the near clipping plane to be white and a fragment at the far clipping plane to be black? vec4( d, d, d, 1) vec4( 1-d, 1-d, 1-d, 1). vec4(0.5(d+1), 0.5(d+1), 0.5(d+1), 1)
Depth Shader If a is the fragment depth in the NDCS, what output colour below from the fragment shader will cause a fragment at the near clipping plane to be white and a fragment at the far clipping plane to be black? vec4( d, d, d, 1) vec4( 1-d, 1-d, 1-d, 1). vec4(0.5(d+1), 0.5(d+1), 0.5(d+1), 1)
Chapter7: Input/output Technology
Section: Chapter Questions
Problem 1VE
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![Depth Shader
If a is the fragment depth in the NDCS, what output colour below from the fragment shader will cause a fragment at the near clipping plane to be white and a fragment at the far clipping
plane to be black?
vec4( d, d, d, 1)
vec4 1-d, 1-d, 1-d, 1)
vec4( 0.5(d+1), 0.5(d+1), 0.5(d+1), 1)
vec4( 0.5(1-d), 0.5(1-d), 0.5(1-d), 1)](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F87351664-192b-44e9-8681-fefec31a9dea%2F3834385a-dc7d-4760-ab1d-eab4047b6cc5%2Fp7xgd3g_processed.png&w=3840&q=75)
Transcribed Image Text:Depth Shader
If a is the fragment depth in the NDCS, what output colour below from the fragment shader will cause a fragment at the near clipping plane to be white and a fragment at the far clipping
plane to be black?
vec4( d, d, d, 1)
vec4 1-d, 1-d, 1-d, 1)
vec4( 0.5(d+1), 0.5(d+1), 0.5(d+1), 1)
vec4( 0.5(1-d), 0.5(1-d), 0.5(1-d), 1)
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