Define a Rectangle class that also inherits from Quadrilateral, with the following methods: Linit__(self, length, width): Override the method so that the Rectangle constructor only takes in two floating point numbers. Your constructor for Rectangle should only consist of a call to Quadrilateral's constructor: don't define any new instance variables. Override the area method to return the correct area for a rectangle (width*length). Remember: you don't have self.width or self.length instance variables, so you must use the instance variables from Quadrilateral to do this. _init_ -- Do not override the perimeter method: if your init__ is correct then the inherited method from Quadrilateral should work as-is. Examples: >>> isinstance(Rectangle(4, 6), Quadrilateral) True >>> Rectangle(6, 7).area() 42
Define a Rectangle class that also inherits from Quadrilateral, with the following methods: Linit__(self, length, width): Override the method so that the Rectangle constructor only takes in two floating point numbers. Your constructor for Rectangle should only consist of a call to Quadrilateral's constructor: don't define any new instance variables. Override the area method to return the correct area for a rectangle (width*length). Remember: you don't have self.width or self.length instance variables, so you must use the instance variables from Quadrilateral to do this. _init_ -- Do not override the perimeter method: if your init__ is correct then the inherited method from Quadrilateral should work as-is. Examples: >>> isinstance(Rectangle(4, 6), Quadrilateral) True >>> Rectangle(6, 7).area() 42
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Question

Transcribed Image Text:Define a Rectangle class that also inherits from
Quadrilateral, with the following methods:
Linit__(self, length, width): Override the _init_.
method so that the Rectangle constructor only
takes in two floating point numbers. Your
constructor for Rectangle should only consist of a
call to Quadrilateral's constructor: don't define
any new instance variables.
Override the area method to return the correct
area for a rectangle (width*length). Remember:
you don't have self.width or self.length instance
variables, so you must use the instance variables
from Quadrilateral to do this.
Do not override the perimeter method: if your
init__ is correct then the inherited method
from Quadrilateral should work as-is.
Examples:
>>> isinstance(Rectangle(4, 6), Quadrilateral)
True
>>> Rectangle(6, 7).area()
42
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