Define a function named coin_flip that returns "Heads" or "Tails" according to a random value 1 or 0. Assume the value 1 represents "Heads" and 0 represents "Tails". Then, write a main program that reads the desired number of coin flips as an input, calls function coin_flip() repeatedly according to the number of coin flips, and outputs the results. Assume the input is a value greater than 0. Ex: If the random seed value is 5 and the input is: 3 the output is: Heads Heads Tails Note: For testing purposes, a pseudo-random number generator with a fixed seed value is used in the program. The program uses a seed value of 5 during development, but when submitted, a different seed value may be used for each test case. The program must define and call the following function: def coin_flip()
Define a function named coin_flip that returns "Heads" or "Tails" according to a random value 1 or 0. Assume the value 1 represents "Heads" and 0 represents "Tails". Then, write a main program that reads the desired number of coin flips as an input, calls function coin_flip() repeatedly according to the number of coin flips, and outputs the results. Assume the input is a value greater than 0. Ex: If the random seed value is 5 and the input is: 3 the output is: Heads Heads Tails Note: For testing purposes, a pseudo-random number generator with a fixed seed value is used in the program. The program uses a seed value of 5 during development, but when submitted, a different seed value may be used for each test case. The program must define and call the following function: def coin_flip()
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
Related questions
Question

Transcribed Image Text:8.19 LAB: Flip a coin
Define a function named coin_flip that returns "Heads" or "Tails" according to a random value 1 or 0. Assume the value 1 represents "Heads"
and 0 represents "Tails". Then, write a main program that reads the desired number of coin flips as an input, calls function coin_flip()
repeatedly according to the number of coin flips, and outputs the results. Assume the input is a value greater than 0.
Ex: If the random seed value is 5 and the input is:
3
the output is:
Heads
Heads
Tails
Note: For testing purposes, a pseudo-random number generator with a fixed seed value is used in the program. The program uses a seed
value of 5 during development, but when submitted, a different seed value may be used for each test case.
The program must define and call the following function:
def coin_flip()

Transcribed Image Text:1 import random
3 # Define your function here
123456789
'__main__':
6 if __name__
random.seed (5) # Unique seed
number_of_flips = int(input())
# Type your code here.
10
Expert Solution

This question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
This is a popular solution!
Trending now
This is a popular solution!
Step by step
Solved in 4 steps with 2 images

Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Recommended textbooks for you

Database System Concepts
Computer Science
ISBN:
9780078022159
Author:
Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:
McGraw-Hill Education

Starting Out with Python (4th Edition)
Computer Science
ISBN:
9780134444321
Author:
Tony Gaddis
Publisher:
PEARSON

Digital Fundamentals (11th Edition)
Computer Science
ISBN:
9780132737968
Author:
Thomas L. Floyd
Publisher:
PEARSON

Database System Concepts
Computer Science
ISBN:
9780078022159
Author:
Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:
McGraw-Hill Education

Starting Out with Python (4th Edition)
Computer Science
ISBN:
9780134444321
Author:
Tony Gaddis
Publisher:
PEARSON

Digital Fundamentals (11th Edition)
Computer Science
ISBN:
9780132737968
Author:
Thomas L. Floyd
Publisher:
PEARSON

C How to Program (8th Edition)
Computer Science
ISBN:
9780133976892
Author:
Paul J. Deitel, Harvey Deitel
Publisher:
PEARSON

Database Systems: Design, Implementation, & Manag…
Computer Science
ISBN:
9781337627900
Author:
Carlos Coronel, Steven Morris
Publisher:
Cengage Learning

Programmable Logic Controllers
Computer Science
ISBN:
9780073373843
Author:
Frank D. Petruzella
Publisher:
McGraw-Hill Education