Create two programs, A and B,
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Task 1: Coding HW_Methods.java
1. Create two programs, A and B, as described in the Specifications section. The basic purpose of
each program is to outputs two distinct levels (or boards) from a Mario game.
2. Put both programs into one Java file to submit named the HW_Methods.java . To do this, each
program will be called as a method in the same class as your program; your main method will call
these two methods:
public static void main(String[] args)
{
runProgramA();
runProgramB();
}
Note: Remember that your public class that is in that file must also be named HW_Methods .

Transcribed Image Text:Specifications
Let's consider how we might represent a level from the game Super Mario Bros using just the
symbols on a keyboard. Specifically, look at the level design for the first board, and let's see if we can
recreate some of the patterns we observe below.
Check another image for the picture
We could model the ground with a minus sign, equal sign, or an underscore:
======
Next, we could add some "?" boxes to our level (some of the coin and powerup boxes seen between
the bricks at the beginning of the level) along with bricks (denoted by the "l" sign):
III|||||||||
III?|||?|||
TII?|||
E==== ===
====
To make our task simpler here, we're going to rotate our perspective 90 degrees so that we view the
board "top-down" instead of "left-to-right". Just think of this as an exercise in changing your culturally
adopted reading style. Some cultures read left-to-right as you are doing now, and some read top-to-
bottom; can you think of any languages that are represented differently than this? Either way, let's ....
t
a
t
e

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