Create two classes named Mammals and MarineAnimals. Create another class named BlueWhale which inherits both the above classes. Now, create a function in each of these classes which prints "I am mammal", "I am a marine animal" and "I belong to both the categories: Mammals as well as Marine Animals" respectively. Now, create an object for each of the above class and try calling function of Mammals by the object of Mammal function of BlueWhale by the object of BlueWhale function of each of its parent by the object of BlueWhale function of MarineAnimal by the object of MarineAnimal
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Create two classes named Mammals and MarineAnimals. Create another class named BlueWhale
which inherits both the above classes. Now, create a function in each of these classes which prints
"I am mammal", "I am a marine animal" and "I belong to both the categories: Mammals as well as
Marine Animals" respectively. Now, create an object for each of the above class and try calling
function of Mammals by the object of Mammal
function of BlueWhale by the object of BlueWhale
function of each of its parent by the object of BlueWhale
function of MarineAnimal by the object of MarineAnimal
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