Create an object called Circle. Declare the following integer variables for the object Circle, radius, diameter, and pi is declared as double. Create the following for the Circle object: ● Implicit constructor (default constructor) ● Void method Calculate (double pi, int radius) to calculate the area of the Circle object. The method must include a system.out statement that displays the area value. Use the following formula to calculate area of the circle: Area = pi * (r * r) Your program includes a main class called Shape with a reference c1 to the Circle object. Pass the following values to the object Circle: radius = 4 diameter = 8 pi = 3.14 Include output statements to view the values passed to the object Circle.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Create an object called Circle. Declare the following integer variables for the object Circle, radius, diameter, and pi is declared as double. Create the following for the Circle object: ● Implicit constructor (default constructor) ● Void method Calculate (double pi, int radius) to calculate the area of the Circle object. The method must include a system.out statement that displays the area value. Use the following formula to calculate area of the circle: Area = pi * (r * r) Your program includes a main class called Shape with a reference c1 to the Circle object. Pass the following values to the object Circle: radius = 4 diameter = 8 pi = 3.14 Include output statements to view the values passed to the object Circle.
Create an object called Circle. Declare the following integer variables for the object Circle, radius, diameter,
and pi is declared as double. Create the following for the Circle object:
● Implicit constructor (default constructor)
● Void method Calculate (double pi, int radius) to calculate the area of the Circle object. The method
must include a system.out statement that displays the area value. Use the following formula to
calculate area of the circle:
Area = pi * (r * r)
Your program includes a main class called Shape with a reference c1 to the Circle object. Pass the following
values to the object Circle:
radius = 4
diameter = 8
pi = 3.14
Include output statements to view the values passed to the object Circle.
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