Create an application that plays the Hi-Lo guessing game with numbers. The programme should select a random number between 1 and 100 (inclusive) and then urge the user to estimate the number many times. Report to the user if he or she is accurate or whether the estimate is high or low. Continue offering guesses until the user successfully guesses or decides to leave. To establish if the user wishes to exit, utilise a sentinel value. Count the amount of guesses and report the value when the user successfully guesses. At the end of each game (through leaving or a right guess), ask the user if they want to play again. Continue to play games till the user decides to quit

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Create an application that plays the Hi-Lo guessing game with numbers. The programme should select a random number between 1 and 100 (inclusive) and then urge the user to estimate the number many times. Report to the user if he or she is accurate or whether the estimate is high or low. Continue offering guesses until the user successfully guesses or decides to leave. To establish if the user wishes to exit, utilise a sentinel value. Count the amount of guesses and report the value when the user successfully guesses. At the end of each game (through leaving or a right guess), ask the user if they want to play again. Continue to play games till the user decides to quit.

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