Create an Android Project named StoryProject, that plays a word game with mobile user. Add more widgets to layout resource defining UI activity. Add seven EditText widget, one TextView, and one Button to allow mobile user to enter the following: name, age, name of the city, name of the college, profession, type of animal, pet's name After the mobile user has entered these items, the program should display the following story into TextView, inserting the user's input into the appropriate locations upon clicking on Button widget labelled "Display Story" as shown hereafter in Figure: Story Project Edit Text Widget Edit Text Widget Edit Text Widget EditText Widget Edit Text Widget Edit Text Widget Edit Text Widget TextView Widget Button Widget Layout Mobile Device Sc Screen Story Project Enter Name Enter Age EnterCity Enter College Name Enter Profession Enter Animal Type Enter Pet Name DISPLAY STORY Story Project Bob New York Tech School IT Dog Fath DISPLAY STORY Story: There once was a person named NAME who lived in CITY. At the age of AGE, NAME went to college at COLLEGE. NAME graduated and went to work as a PROFESSION. Then, NAME adopted a (n) ANIMAL named PETNAME. They both lived happily ever after! Implement the corresponding process in the overriding method onCreate ().
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Create an Android Project named StoryProject, that plays a word game with mobile user.
Add more widgets to layout resource defining UI activity. Add seven EditText widget, one
TextView, and one Button to allow mobile user to enter the following:
name, age, name of the city, name of the college, profession, type of animal, pet’s name
After the mobile user has entered these items, the program should display the following story
into TextView, inserting the user’s input into the appropriate locations upon clicking on
Button widget labelled “Display Story” as shown hereafter in Figure:
Story: There once was a person named NAME who lived in CITY. At the age of
AGE, NAME went to college at COLLEGE. NAME graduated and went to work
as a PROFESSION. Then, NAME adopted a (n) ANIMAL named PETNAME.
They both lived happily ever after!
Implement the corresponding process in the overriding method onCreate().

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