Create a Wizard class that has properties given below. • String name, int mana, int power. Write the necessary constructor, get & set, and toString methods. Part II Write an attack method for Wizard class that takes an integer parameter, i.e. spentMana. The method returns (spentMana * power) and decreases the Wizard's mana depending on spentMana.

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JAVA PROGRAMMING LANGUAGE 

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Part I
Create a Wizard class that has properties given below.
• String name,
int mana,
int power.
Write the necessary constructor, get & set, and toString methods.
Part II
Write an attack method for Wizard class that takes an integer parameter, i.e. spentMana.
The method returns (spentMana * power) and decreases the Wizard's mana depending on
spentMana.
Part III
Write a battle method for another class (Test) that takes two parameters: (1) Wizard
object, (2) an integer monsterHealth parameter. The Wizard object attacks until the
monsterHealth down to below zero.
Transcribed Image Text:Part I Create a Wizard class that has properties given below. • String name, int mana, int power. Write the necessary constructor, get & set, and toString methods. Part II Write an attack method for Wizard class that takes an integer parameter, i.e. spentMana. The method returns (spentMana * power) and decreases the Wizard's mana depending on spentMana. Part III Write a battle method for another class (Test) that takes two parameters: (1) Wizard object, (2) an integer monsterHealth parameter. The Wizard object attacks until the monsterHealth down to below zero.
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