Create a Vehicle class that has instance attributes name, model, speed, mileage, gearbox type, engine size, and mpg Create a child class (Bus and Car) that will inherit all of the variables and methods of the Vehicle class. Give the capacity argument of a Bus a default value of 45 and a Car a default value of 5.
Create a Vehicle class that has instance attributes name, model, speed, mileage, gearbox type, engine size, and mpg Create a child class (Bus and Car) that will inherit all of the variables and methods of the Vehicle class. Give the capacity argument of a Bus a default value of 45 and a Car a default value of 5.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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
Transcribed Image Text:Title: Object-Oriented Programming: Creating a Vehicle Class and Inheritance
Content:
### Overview
In this exercise, we will explore creating a class hierarchy using the principles of object-oriented programming. The focus will be on implementing a base class and extending it through inheritance.
### Task Description
1. **Create a Vehicle Class:**
- Define a class named `Vehicle` that includes the following attributes:
- `name`
- `model`
- `speed`
- `mileage`
- `gearbox type`
- `engine size`
- `mpg` (miles per gallon)
2. **Create Child Classes:**
- Develop two child classes, `Bus` and `Car`, that inherit all variables and methods from the `Vehicle` class.
3. **Default Capacity Argument:**
- Assign a default capacity value to each of the child classes:
- `Bus`: Default capacity of 45
- `Car`: Default capacity of 5
By completing this task, learners will understand how to implement a basic inheritance structure in programming, allowing for more efficient and organized code management.
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