Create a task that takes a series of words and returns the highest score of goals. Each letter of the word receives points according to its position in the alphabet: a = 1, b = 2, c = 3, etc. %3D
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- Four in a row is a game in which players take turns adding tokens to the columns on the game board. Tokens fall to the lowest position in the chosen column that does not already have a token in it. Once one of the players has placed four of their tokens in a straight line (either vertically, horizontally, or diagonally), they win the game If the board is full and no player has won, then the game ends in a draw. TASK Using the following class descriptions, create a UML diagram and a version of Four in a row game The game must allow for a minimum of two and maximum of four players The game must allow each player to enter their name(duplicate names should not be accepted) The game should give the players the ability to choose how many rows (between four and ten), and how many columns (between four and ten) the game board should have. The code uses several classes, including "Player", "Board","Game" and exceptions for handling errors such as invalid moves and full columns.…Assignment using Methods For this exercise, you need to complete all the questions in a single project. You will invoke the methods from your main. Questions 1-6 is due at the end of your next class. Write a method with the following specifications:name: DisplayMenuarguments: nonereturn value: nonetasks: display the following menu choice on the screenCalculation Menu3) Calculate Sum 4) Calculate Sum of Squares5) Calculate Sum of Cubes0) To ExitEnter the number that corresponds to your choice: You may beautify the output to your own likings. You don’t have to implement the functionalities of the various menu choices at this stageCall this method from your main. Modify your main so that the above method is call repeatedly. The program will terminate when the user enters 0. Any other choice should produce an error message. Because you will not be doing any arithmetic you may accept the user response either as an int, or a char or a string. Write a method with the following…Screen shot please
- Design the worst calculator ever: an application that accepts two numbers from the user and, when a button is pushed, performs a single operation and displays the results. You may choose: Multiplication, Division, Subtraction, square root, or raising the first number to the exponent of the second number. Don't use addition as we already did that in class. The result must be displayed to the user only when an appropriately labeled button is pushed.maximum hours (inclusive). Make sure to cast the maximum range to an int before using it as parameter invoke the method to start the engine invoke the fly method and use as the input parameter the random number generated on the previous step invoke the method to land the plane and stop the engine invoke the addGas method. Invoke the calcGasNeededToFillTank () method to figure out the fuel needed to fill the tank and pass this value as input parameter to the addGas method.Problem: Bugs are simple creatures that only know how to walk towards other bugs. Bugs maintain information about their (x, y) position; by which it can tell if they are standing next to other bugs. Watch the following video: bug movement. Create a java project that simulate bugs movement. You need to write a class “Bug" that models a bug moving along a straight line and it can turn to change its direction counterclockwise (i.e. 90 degree to the left; north → west → south → east → north). In each move, its position changes by one unit in the current direction. Details of the "Bug" class is described below. Your simulator should read information of an unknown number of “Bug" objects from an input file called “Bugs.txt". Each line represents a bug and the initial position and facing direction of this particular bug. Keeping the first bug position as a reference the simulator should move the second bug next to the first bug forming a cluster and its final position and direction should be…
- Exercise 2: Complete the following onDraw method to display the following Pie Chart: Pie Chart ExampleCreate a class that represents the grade distribution for a given course. In this class you should write methods to perform the following tasks: Read the number of each of the letter grades A, B, C D and F Set the number of letter grades A, B, C, D and F Return the total number of grades Return the percentage of each letter grade as a whole number between 0 and 100 inclusive Draw a bar graph of the grade distributionThe graph should have five bars, one per grade. Each bar can be a horizontal row of asterisks, such that the number of asterisks in a row is proportionate to the percentage of grades in each category. For example, let on asterisk represent 2%, so 50 asterisks correspond to 100%. Mark the horizontal axis at 10% increments from 0 to 100% and label each line with a letter grade.For example, if the grades are entered as 1A, 4B's, 6C's, 2D's and 1 F, the total number of grades is 14, the percentage of As os 7, the percentage of Bs is 29, the percentage of Cs is 43, the…Create a class that represents the grade distribution for a given course. In this class you should write methods to perform the following tasks: Read the number of each of the letter grades A, B, C D and F Set the number of letter grades A, B, C, D and F Return the total number of grades Return the percentage of each letter grade as a whole number between 0 and 100 inclusive Draw a bar graph of the grade distributionThe graph should have five bars, one per grade. Each bar can be a horizontal row of asterisks, such that the number of asterisks in a row is proportionate to the percentage of grades in each category. For example, let on asterisk represent 2%, so 50 asterisks correspond to 100%. Mark the horizontal axis at 10% increments from 0 to 100% and label each line with a letter grade.For example, if the grades are entered as 1A, 4B's, 6C's, 2D's and 1 F, then the output would look like: 0 10 20 30 40 50 60 70 80 90 100 IIIIIIIIIII **************************************************…
- Q2: Wire a code for an Arduino Car Speed Detector shown in the schematic diagram below (IR sensor=KY-032) IR sensor 1 IR sensor 2 How it works: This project works on a simple physics law of calculating the speed as distance/time. Speed = Distance/Time When a car passes the ist IR sensor, it detects and save the first-time value. Then we measure the second time value when the car reaches the IR sensor 2. The difference of both the time is the travel distance from one sensor to the other. We get the time in which car travels a distance of 10 meters so we can calculate the speed of the car. 10 metersActive buzzer project: Write an algorithm for the below code for all steps. Then write a conclusion (test&debug) for the code. Also, write comments for the code explaining each line.Super Ghost Project (Please Help me I don't really know and have no idea ) (CODE PLEASE ) Rule changes: The premise of the game remains the same, there are two players adding words to a growing word fragment. Each player will take turns attempting to add letters to a growing word fragment. The letter you select should attempt to force your opponent to spell a word or create a word fragment that has no possibility of creating a word. Unlike the prior ghost competition, when it is your turn you are allowed to add a letter to either the front or back of the word fragment. Winning Criteria: If your opponent spells a word that is at least 6 characters long if your opponent creates a word fragment that has no possibility of creating a word if your opponent takes longer than 60 seconds to select a word. Tip: If you are the first player you can only spell words that are odd length thus you can only lose when you spell words that are odd but you can win when your opponent spells words that are…