Create a standard Dice class, it should have a private dice face value, a no-args constructor that set the face value to 1, a constructor that can set the dice value, a getter to return the current value, a roll method to return a random face value. Write a test class that will use the above Dice class, generate 2 instance dice object and roll them, when their values are the same, print a message "You win!". Otherwise, showing "you lose" and ask user whether to continue, if "Yes", continue the game, otherwise exit.
Create a standard Dice class, it should have a private dice face value, a no-args constructor that set the face value to 1, a constructor that can set the dice value, a getter to return the current value, a roll method to return a random face value. Write a test class that will use the above Dice class, generate 2 instance dice object and roll them, when their values are the same, print a message "You win!". Otherwise, showing "you lose" and ask user whether to continue, if "Yes", continue the game, otherwise exit.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Transcribed Image Text:Create a standard Dice class, it should have a private dice face value, a no-args constructor that set the face
value to 1, a constructor that can set the dice value, a getter to return the current value, a roll method to
return a random face value.
Write a test class that will use the above Dice class, generate 2 instance dice object and roll them, when
their values are the same, print a message "You win!”. Otherwise, showing "you lose" and ask user
whether to continue, if “Yes”, continue the game, otherwise exit.
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