Create a program using classes that does the following in the zyLabs developer below. For this lab, you will be working with two different class files. To switch files, look for where it says "Current File" at the top of the developer window. Click the current file name, then select the file you need. (1) Create two files to submit: Item ToPurchase.java - Class definition ShoppingCartPrinter.java - Contains main() method Build the ItemToPurchase class with the following specifications: Private fields • String itemName - Initialized in default constructor to "none" oint itemPrice - Initialized in default constructor to 0 • Public member methods (mutators & accessors) o setName() & getName() (2 pts) o setPrice () & getPrice() (2 pts) o setQuantity() & getQuantity() (2 pts) Ex: • int itemQuantity - Initialized in default constructor to 0 Default constructor (2) In main(), prompt the user for two items and create two objects of the ItemToPurchase class. Before prompting for the second item, call scnr.nextLine(); to allow the user to input a new string. (2 pts) Item 1 Enter the item name: Chocolate Chips Enter the item price: 3 Enter the item quantity: 1 Item 2 Enter the item name: Bottled Water Enter the item price: 1 Enter the item quantity: 10 Ex: (3) Add the costs of the two items together and output the total cost. (2 pts) TOTAL COST Chocolate Chips 1 @ $3 = $3 Bottled Water 10 @ $1 = $10 Total: $13

Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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first picture is instructions, second pic is of the started code that needs to be filled in. code needed in jav

Create a program using classes that does the following in the zyLabs developer below. For this lab, you will be working with two different class files. To switch files, look for where it says "Current File" at the top of the developer window. Click the current file name, then select the file you need.

1. Create two files to submit:
   - `ItemToPurchase.java`: Class definition
   - `ShoppingCartPrinter.java`: Contains `main()` method

Build the `ItemToPurchase` class with the following specifications:

- Private fields:
  - `String itemName`: Initialized in default constructor to "none"
  - `int itemPrice`: Initialized in default constructor to 0
  - `int itemQuantity`: Initialized in default constructor to 0
- Default constructor
- Public member methods (mutators & accessors):
  - `setName()` & `getName()` (2 pts)
  - `setPrice()` & `getPrice()` (2 pts)
  - `setQuantity()` & `getQuantity()` (2 pts)

2. In `main()`, prompt the user for two items and create two objects of the `ItemToPurchase` class. Before prompting for the second item, call `scnr.nextLine();` to allow the user to input a new string. (2 pts)

**Example:**

```
Item 1
Enter the item name: Chocolate Chips
Enter the item price: 3
Enter the item quantity: 1

Item 2
Enter the item name: Bottled Water
Enter the item price: 1
Enter the item quantity: 10
```

3. Add the costs of the two items together and output the total cost. (2 pts)

**Example:**

```
TOTAL COST
Chocolate Chips 1 @ $3 = $3
Bottled Water 10 @ $1 = $10

Total: $13
```
Transcribed Image Text:Create a program using classes that does the following in the zyLabs developer below. For this lab, you will be working with two different class files. To switch files, look for where it says "Current File" at the top of the developer window. Click the current file name, then select the file you need. 1. Create two files to submit: - `ItemToPurchase.java`: Class definition - `ShoppingCartPrinter.java`: Contains `main()` method Build the `ItemToPurchase` class with the following specifications: - Private fields: - `String itemName`: Initialized in default constructor to "none" - `int itemPrice`: Initialized in default constructor to 0 - `int itemQuantity`: Initialized in default constructor to 0 - Default constructor - Public member methods (mutators & accessors): - `setName()` & `getName()` (2 pts) - `setPrice()` & `getPrice()` (2 pts) - `setQuantity()` & `getQuantity()` (2 pts) 2. In `main()`, prompt the user for two items and create two objects of the `ItemToPurchase` class. Before prompting for the second item, call `scnr.nextLine();` to allow the user to input a new string. (2 pts) **Example:** ``` Item 1 Enter the item name: Chocolate Chips Enter the item price: 3 Enter the item quantity: 1 Item 2 Enter the item name: Bottled Water Enter the item price: 1 Enter the item quantity: 10 ``` 3. Add the costs of the two items together and output the total cost. (2 pts) **Example:** ``` TOTAL COST Chocolate Chips 1 @ $3 = $3 Bottled Water 10 @ $1 = $10 Total: $13 ```
```java
public class ItemToPurchase {
    // Private fields - itemName, itemPrice, and itemQuantity

    /* Default Constructor
       itemName - Initialized to "none"
       itemPrice - Initialized to 0
       itemQuantity - Initialized to 0
    */

    // Public member methods (mutators & accessors)

    // setName() & getName()
    // setPrice() & getPrice()
    // setQuantity() & getQuantity()

    // Print item to purchase

    public void printItemPurchase() {
        System.out.println(itemQuantity + " " + itemName + " $" + itemPrice + 
                           " = $" + (itemPrice * itemQuantity));
    }
}
```

### Explanation:

This code defines a Java class named `ItemToPurchase` with the following features:

- **Private Fields:**  
  - **`itemName`:** A string initialized to `"none"`.
  - **`itemPrice`:** An integer initialized to `0`.
  - **`itemQuantity`:** An integer initialized to `0`.

- **Constructors:**  
  A default constructor is mentioned, which initializes the fields to their respective default values.

- **Public Member Methods:**  
  - **Accessor and Mutator Methods:**
    - `setName()` and `getName()` to manage `itemName`.
    - `setPrice()` and `getPrice()` to manage `itemPrice`.
    - `setQuantity()` and `getQuantity()` to manage `itemQuantity`.

- **Method `printItemPurchase`:**  
  This method prints the item's quantity, name, price, and total cost (`itemPrice` multiplied by `itemQuantity`) to the console in a formatted string.

By using these methods, the class allows for managing and displaying information about items intended for purchase.
Transcribed Image Text:```java public class ItemToPurchase { // Private fields - itemName, itemPrice, and itemQuantity /* Default Constructor itemName - Initialized to "none" itemPrice - Initialized to 0 itemQuantity - Initialized to 0 */ // Public member methods (mutators & accessors) // setName() & getName() // setPrice() & getPrice() // setQuantity() & getQuantity() // Print item to purchase public void printItemPurchase() { System.out.println(itemQuantity + " " + itemName + " $" + itemPrice + " = $" + (itemPrice * itemQuantity)); } } ``` ### Explanation: This code defines a Java class named `ItemToPurchase` with the following features: - **Private Fields:** - **`itemName`:** A string initialized to `"none"`. - **`itemPrice`:** An integer initialized to `0`. - **`itemQuantity`:** An integer initialized to `0`. - **Constructors:** A default constructor is mentioned, which initializes the fields to their respective default values. - **Public Member Methods:** - **Accessor and Mutator Methods:** - `setName()` and `getName()` to manage `itemName`. - `setPrice()` and `getPrice()` to manage `itemPrice`. - `setQuantity()` and `getQuantity()` to manage `itemQuantity`. - **Method `printItemPurchase`:** This method prints the item's quantity, name, price, and total cost (`itemPrice` multiplied by `itemQuantity`) to the console in a formatted string. By using these methods, the class allows for managing and displaying information about items intended for purchase.
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