Create a Java application for Edureka called EdurekaTimer. The application must consist of a graphic user interface similar to the one displayed in Figure 1 below. Edureka Timer Time (in seconds) 0 Start Timer Stop Timer Figure 1: Edureka Timer App GUI It must consist of two buttons, labels and an uneditable text field to display the counts. The application must make use of a thread to do the counting. The counter should move at intervals of one (1) second. When the 'Start Timer' button is clicked, the timer should start counting. When the 'Stop Timer' button is clicked, the timer should stop. When the 'Start Timer' button is clicked again, the timer must continue counting from where it left off. Figures 2 and 3 below show the application when the 'Start Timer' button is clicked (screenshot taken after 4 seconds) and when the' Stop Timer button is clicked (after 8 seconds)

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Create a Java application for Edureka called EdurekaTimer. The application must consist of a
graphic user interface similar to the one displayed in Figure 1 below.
Edureka Timer
Time (in seconds) 0
Start Timer
Stop Timer
Figure 1: Edureka Timer App GUI
It must consist of two buttons, labels and an uneditable text field to display the counts. The
application must make use of a thread to do the counting. The counter should move at intervals
of one (1) second.
When the 'Start Timer' button is clicked, the timer should start counting. When the 'Stop Timer'
button is clicked, the timer should stop. When the 'Start Timer' button is clicked again, the timer
must continue counting from where it left off. Figures 2 and 3 below show the application when
the 'Start Timer' button is clicked (screenshot taken after 4 seconds) and when the' Stop Timer'
button is clicked (after 8 seconds).
Transcribed Image Text:Create a Java application for Edureka called EdurekaTimer. The application must consist of a graphic user interface similar to the one displayed in Figure 1 below. Edureka Timer Time (in seconds) 0 Start Timer Stop Timer Figure 1: Edureka Timer App GUI It must consist of two buttons, labels and an uneditable text field to display the counts. The application must make use of a thread to do the counting. The counter should move at intervals of one (1) second. When the 'Start Timer' button is clicked, the timer should start counting. When the 'Stop Timer' button is clicked, the timer should stop. When the 'Start Timer' button is clicked again, the timer must continue counting from where it left off. Figures 2 and 3 below show the application when the 'Start Timer' button is clicked (screenshot taken after 4 seconds) and when the' Stop Timer' button is clicked (after 8 seconds).
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