Create a game similar to Hangman named GuessAWord in which a player guesses letters to try to replicate a hidden word. Store at least eight words in an array, and randomly select one to be the hidden word. (The statements needed to generate a random number are shown in the Exercises in the “Decision Making” and “Looping” chapters.) Initially, display the hidden word using asterisks to represent each letter. Allow the user to guess letters to replace the asterisks in the hidden word until the user completes the entire word. If the user guesses a letter that is not in the hidden word, display an appropriate message. If the user guesses a letter that appears multiple times in the hidden word, make sure that each correct letter is placed. Figure 6-27 shows typical games in progress in a console-based application and in a GUI application. In the GUI application, the user has successfully guessed e, and is about to guess r. Hint: If you create the GUI version of the game, you might want to include a Start button that selects the random word and performs other startup tasks before you reveal the game interface. After the startup tasks are complete, you can remove the Start button from the form.
Create a game similar to Hangman named GuessAWord in which a player guesses
letters to try to replicate a hidden word. Store at least eight words in an array, and
randomly select one to be the hidden word. (The statements needed to generate a
random number are shown in the Exercises in the “Decision Making” and “Looping”
chapters.) Initially, display the hidden word using asterisks to represent each letter.
Allow the user to guess letters to replace the asterisks in the hidden word until the
user completes the entire word. If the user guesses a letter that is not in the hidden
word, display an appropriate message. If the user guesses a letter that appears multiple
times in the hidden word, make sure that each correct letter is placed. Figure 6-27
shows typical games in progress in a console-based application and in a GUI
application. In the GUI application, the user has successfully guessed e, and is about to
guess r. Hint: If you create the GUI version of the game, you might want to include a
Start button that selects the random word and performs other startup tasks before you
reveal the game interface. After the startup tasks are complete, you can remove the
Start button from the form.
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