Create a class SchoolKid that is the base class for children ar a school . It should have attributes of the child’s name and age , the name of the child’s teacher ,and the greeting. It should have appropriate accessor and mutator methods for each of the attributes. Derive a class ExaggeratingKid from schoolkid , as described above . The new class should override the accessor method for the age , reporting the actual plus 2. It also should override the accessor for the greeting ,returning the child’s greeting concatenated with the words “I am the best”.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
1- Create a class SchoolKid that is the base class for children ar a
school . It should have attributes of the child’s name and age ,
the name of the child’s teacher ,and the greeting. It should have
appropriate accessor and mutator methods for each of the attributes.
Derive a class ExaggeratingKid from schoolkid , as described above .
The new class should override the accessor method for the age ,
reporting the actual plus 2. It also should override the accessor for
the greeting ,returning the child’s greeting concatenated with the
words “I am the best”.
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