Create a class named House With the 3 attributes named price, location and bulltyear of type double, String and String Add a constructor to set all the attributes to the passed parameters. Add getter and setter methods for the location attribute.
Create a class named House With the 3 attributes named price, location and bulltyear of type double, String and String Add a constructor to set all the attributes to the passed parameters. Add getter and setter methods for the location attribute.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Q.19 java

Transcribed Image Text:**Creating a Class in Java**
In this lesson, we will create a class named `House` and add its attributes, a constructor, and methods.
### Step-by-Step Instructions:
1. **Define the Class and Attributes**:
- Create a class named `House`.
- The class should have three attributes:
- `price` of type `double`
- `location` of type `String`
- `builtYear` of type `String`
2. **Add a Constructor**:
- Create a constructor that initializes all the attributes to the passed parameters.
3. **Add Getter and Setter Methods**:
- Write getter and setter methods for the `location` attribute.
### Example Code:
```java
public class House {
// Attributes
private double price;
private String location;
private String builtYear;
// Constructor
public House(double price, String location, String builtYear) {
this.price = price;
this.location = location;
this.builtYear = builtYear;
}
// Getter Method for location
public String getLocation() {
return location;
}
// Setter Method for location
public void setLocation(String location) {
this.location = location;
}
// Additional getters and setters for other attributes can be added in a similar manner
}
```
### Explanation:
- **Attributes**: These represent the properties of the `House` object.
- **Constructor**: Used to initialize the `House` object with specific values for its attributes.
- **Getter Method**: Provides read access to the private `location` attribute.
- **Setter Method**: Allows modifying the value of the `location` attribute.
Understanding the basics of creating a class and adding attributes, constructors, and methods is fundamental in object-oriented programming. This example demonstrates encapsulation by using private attributes and providing public methods to access and modify them.
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