Create a class named House With the 3 attributes named price, location and bulltyear of type double, String and String Add a constructor to set all the attributes to the passed parameters. Add getter and setter methods for the location attribute.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Q.19 java

**Creating a Class in Java**

In this lesson, we will create a class named `House` and add its attributes, a constructor, and methods.

### Step-by-Step Instructions:

1. **Define the Class and Attributes**:
   - Create a class named `House`.
   - The class should have three attributes:
     - `price` of type `double`
     - `location` of type `String`
     - `builtYear` of type `String`

2. **Add a Constructor**:
   - Create a constructor that initializes all the attributes to the passed parameters.

3. **Add Getter and Setter Methods**:
   - Write getter and setter methods for the `location` attribute.

### Example Code:

```java
public class House {
    // Attributes
    private double price;
    private String location;
    private String builtYear;

    // Constructor
    public House(double price, String location, String builtYear) {
        this.price = price;
        this.location = location;
        this.builtYear = builtYear;
    }

    // Getter Method for location
    public String getLocation() {
        return location;
    }

    // Setter Method for location
    public void setLocation(String location) {
        this.location = location;
    }

    // Additional getters and setters for other attributes can be added in a similar manner
}
```

### Explanation:

- **Attributes**: These represent the properties of the `House` object.
- **Constructor**: Used to initialize the `House` object with specific values for its attributes.
- **Getter Method**: Provides read access to the private `location` attribute.
- **Setter Method**: Allows modifying the value of the `location` attribute.

Understanding the basics of creating a class and adding attributes, constructors, and methods is fundamental in object-oriented programming. This example demonstrates encapsulation by using private attributes and providing public methods to access and modify them.
Transcribed Image Text:**Creating a Class in Java** In this lesson, we will create a class named `House` and add its attributes, a constructor, and methods. ### Step-by-Step Instructions: 1. **Define the Class and Attributes**: - Create a class named `House`. - The class should have three attributes: - `price` of type `double` - `location` of type `String` - `builtYear` of type `String` 2. **Add a Constructor**: - Create a constructor that initializes all the attributes to the passed parameters. 3. **Add Getter and Setter Methods**: - Write getter and setter methods for the `location` attribute. ### Example Code: ```java public class House { // Attributes private double price; private String location; private String builtYear; // Constructor public House(double price, String location, String builtYear) { this.price = price; this.location = location; this.builtYear = builtYear; } // Getter Method for location public String getLocation() { return location; } // Setter Method for location public void setLocation(String location) { this.location = location; } // Additional getters and setters for other attributes can be added in a similar manner } ``` ### Explanation: - **Attributes**: These represent the properties of the `House` object. - **Constructor**: Used to initialize the `House` object with specific values for its attributes. - **Getter Method**: Provides read access to the private `location` attribute. - **Setter Method**: Allows modifying the value of the `location` attribute. Understanding the basics of creating a class and adding attributes, constructors, and methods is fundamental in object-oriented programming. This example demonstrates encapsulation by using private attributes and providing public methods to access and modify them.
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