Create a class called Student with four (4) private member variables, name (string), quiz, midterm, final (all double type); Include all necessary member functions for this class (at least 1 constructor and 1 default constructor, 1 get function, and 1 grading function – see #5); Declare three (3) objects of Student type (individual or array); Read from the keyboard three (3) sets of values of name, quiz, midterm, final and assign them to each object; Using the object’s member function to calculate the grade for each student (grade = quiz * 0.2 + midterm * 0.4 + final * 0.4) Display on the screen only the name of each student and the grade.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Create a class called Student with four (4) private member variables, name (string), quiz, midterm, final (all double type);
Include all necessary member functions for this class (at least 1 constructor and 1 default constructor, 1 get function, and 1 grading function – see #5);
Declare three (3) objects of Student type (individual or array);
Read from the keyboard three (3) sets of values of name, quiz, midterm, final and assign them to each object;
Using the object’s member function to calculate the grade for each student (grade = quiz * 0.2 + midterm * 0.4 + final * 0.4)
Display on the screen only the name of each student and the grade.
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