Create a C++ console application that implements this inheritance hierarchy. Note the following: The game has no "Enemy" object but it does have specific enemies. (Abstract) All enemies will have the following properties or behaviours • Damage - A value representing how much damage they would do to an enemy. Default enemy damage is 10. • Warcry-A proclaimation of their intent to do battle. Default enemies warcry is "Roar!" • Attack - An ability to combine a warcry with damage. (Ex: "Roar!" "Deal 10 damage to opponent"). Skeleton: Damage - Base enemy damage • Warcry - Base enemy warcry but with the addition of "Hssssssssssss" to the end. • Attack - Warcry followed by two quick attacks on the opponent. Troll: ■ Damage - 1.5x base enemy damage. ■ Warcry - Base enemy warcry but with the addition of "Grrrrrrr" to the end. Attack - Warcry followed by a single attack on the opponent. ■ Ora: ■ • Dark Oro: ■ Damage - 2.0x base enemy damage. ■ Warcry-Base enemy warcry with the addition of "AHHHHHHHHHH" to the end. ■ Attack -Berserker Attack. Warcry--> Attack--> Warory -->> Attack ■ Damage - Does not use base damage ■ Magic - A magic spell conjured to fight enemies. (This spell can be any spell of your choosing). ■ Warcry - Does NOT use base warcry. Instead recite a casting spell for your magic. Attack - Warcry followed by magic.
Create a C++ console application that implements this inheritance hierarchy. Note the following: The game has no "Enemy" object but it does have specific enemies. (Abstract) All enemies will have the following properties or behaviours • Damage - A value representing how much damage they would do to an enemy. Default enemy damage is 10. • Warcry-A proclaimation of their intent to do battle. Default enemies warcry is "Roar!" • Attack - An ability to combine a warcry with damage. (Ex: "Roar!" "Deal 10 damage to opponent"). Skeleton: Damage - Base enemy damage • Warcry - Base enemy warcry but with the addition of "Hssssssssssss" to the end. • Attack - Warcry followed by two quick attacks on the opponent. Troll: ■ Damage - 1.5x base enemy damage. ■ Warcry - Base enemy warcry but with the addition of "Grrrrrrr" to the end. Attack - Warcry followed by a single attack on the opponent. ■ Ora: ■ • Dark Oro: ■ Damage - 2.0x base enemy damage. ■ Warcry-Base enemy warcry with the addition of "AHHHHHHHHHH" to the end. ■ Attack -Berserker Attack. Warcry--> Attack--> Warory -->> Attack ■ Damage - Does not use base damage ■ Magic - A magic spell conjured to fight enemies. (This spell can be any spell of your choosing). ■ Warcry - Does NOT use base warcry. Instead recite a casting spell for your magic. Attack - Warcry followed by magic.
Chapter11: Advanced Inheritance Concepts
Section: Chapter Questions
Problem 2GZ
Related questions
Question
![■ Demonstrate your implementation by creating a minimum of 1 of each
enemy type. Use polymorphism to demonstrate your attack](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Ff54bc8f5-43e9-4fd9-a82b-75506f1e3f65%2F48f8733e-00d7-4576-ae65-71fa33e6c301%2Fq8unq94_processed.png&w=3840&q=75)
Transcribed Image Text:■ Demonstrate your implementation by creating a minimum of 1 of each
enemy type. Use polymorphism to demonstrate your attack
![Create a C++ console application that implements this inheritance hierarchy. Note the following:
The game has no "Enemy" object but it does have specific enemies. (Abstract)
All enemies will have the following properties or behaviours
•
Damage - A value representing how much damage they would do to an enemy. Default
enemy damage is 10.
• Warcry- A proclaimation of their intent to do battle. Default enemies warcry is "Roar!"
.
Attack - An ability to combine a warcry with damage. (Ex: "Roar!" "Deal 10 damage to
opponent').
Skeleton:
• Damage - Base enemy damage
0 Warcry- Base enemy warcry but with the addition of "Hssssssssssss" to the
end.
0 Attack - Warcry followed by two quick attacks on the opponent.
Troll:
■ Damage - 1.5x base enemy damage.
■ Warcry- Base enemy warcry but with the addition of "Grrrrr" to the end.
■ Attack - Warcry followed by a single attack on the opponent.
■ Ora:
Dark Orc:
■
■
■ Damage - 2.0x base enemy damage.
■
Warcry- Base enemy warcry with the addition of
"AHHHHHHHHHH" to the end.
Attack - Berserker Attack. Warcry --> Attack --> Warcry--> Attack
■
Damage - Does not use base damage
Magic - A magic spell conjured to fight enemies. (This spell can be any
spell of your choosing).
■Warcry- Does NOT use base warcry. Instead recite a casting spell for
your magic.
■ Attack - Warcry followed by magic.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Ff54bc8f5-43e9-4fd9-a82b-75506f1e3f65%2F48f8733e-00d7-4576-ae65-71fa33e6c301%2Fz72i3n9_processed.png&w=3840&q=75)
Transcribed Image Text:Create a C++ console application that implements this inheritance hierarchy. Note the following:
The game has no "Enemy" object but it does have specific enemies. (Abstract)
All enemies will have the following properties or behaviours
•
Damage - A value representing how much damage they would do to an enemy. Default
enemy damage is 10.
• Warcry- A proclaimation of their intent to do battle. Default enemies warcry is "Roar!"
.
Attack - An ability to combine a warcry with damage. (Ex: "Roar!" "Deal 10 damage to
opponent').
Skeleton:
• Damage - Base enemy damage
0 Warcry- Base enemy warcry but with the addition of "Hssssssssssss" to the
end.
0 Attack - Warcry followed by two quick attacks on the opponent.
Troll:
■ Damage - 1.5x base enemy damage.
■ Warcry- Base enemy warcry but with the addition of "Grrrrr" to the end.
■ Attack - Warcry followed by a single attack on the opponent.
■ Ora:
Dark Orc:
■
■
■ Damage - 2.0x base enemy damage.
■
Warcry- Base enemy warcry with the addition of
"AHHHHHHHHHH" to the end.
Attack - Berserker Attack. Warcry --> Attack --> Warcry--> Attack
■
Damage - Does not use base damage
Magic - A magic spell conjured to fight enemies. (This spell can be any
spell of your choosing).
■Warcry- Does NOT use base warcry. Instead recite a casting spell for
your magic.
■ Attack - Warcry followed by magic.
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