Consider the following normal form of the game with two players. Which of the following is the maximin strategy for the column player?
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no need for a complete solution. I just need a simple solution with the correct answer. downvote if it is incorrect. skip if you already did this or else get a downvote.
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- TYPEWRITTEN ONLY PLEASE FOR UPVOTE. DOWNVOTE FOR HANDWRITTEN. DO NOT ANSWER IF YOU ALREADY ANSWERED THIS. I'LL DOWNVOTE.In the game of 10-pin bowling the bowler has two attempts to knock down pins for every frame of 10-pins, and scores a point for each pin knocked down. If all the pins are knocked down with two attempts, the bowler gets a bonus - whatever score they obtain with their next bowl is doubled. If all the pins are knocked down on the 1st attempt, no 2nd attempt is allowed, and the bowler gets a bonus – whatever score they obtain on their next two bowls are doubled. A student attempts to capture this scoring system in VHDL code, a fragment of which is shown in Figure Q4. Q4 (a) Draw the state transition diagram described by the VHDL of Figure Q4. Discuss whether the VHDL of Figure Q4 correctly scores a game of 10-pin bowling. (b) elsif CLK='1' and CLK'event and UPD='1' then case present state is when throwl => frame := frame + 1; + resize (unsigned (N), 9) score := score if N = w1010" then present state score := score + resize (unsigned (N), 9) present state + resize (unsigned (N),9) if N =…no need for a complete solution. I just need a simple solution with the correct answer. downvote if it is incorrect. skip if you already did this or else get a downvote.
- Correct answer will be upvoted else downvoted. Computer science. There are two potential results of a game: the game might bring about a tie, then, at that point, the two groups get 1 point; one group may dominate in a match, then, at that point, the triumphant group gets 3 focuses and the losing group gets 0 focuses. The score of a group is the number of focuses it acquired during all games that it played. You are keen on a theoretical circumstance when all groups get a similar score toward the finish of the title. A basic illustration of that circumstance is the point at which all games bring about ties, however you need to limit the number of ties too. Your assignment is to depict a circumstance (pick the aftereffect of each game) so that all groups get a similar score, and the number of ties is the base conceivable. Input The main line contains one integer t (1≤t≤100) — the number of experiments. Then, at that point, the experiments follow. Each…Raghu and Sayan both like to eat (a lot) but since they are also looking after their health, they can only eat a limited amount of calories per day. So when Kuldeep invites them to a party, both Raghu and Sayan decide to play a game. The game is simple, both Raghu and Sayan will eat the dishes served at the party till they are full, and the one who eats maximum number of distinct dishes is the winner. However, both of them can only eat a dishes if they can finish it completely i.e. if Raghu can eat only 50 kCal in a day and has already eaten dishes worth 40 kCal, then he can't eat a dish with calorie value greater than 10 kCal.Given that all the dishes served at the party are infinite in number, (Kuldeep doesn't want any of his friends to miss on any dish) represented by their calorie value(in kCal) and the amount of kCal Raghu and Sayan can eat in a day, your job is to find out who'll win, in case of a tie print “Tie” (quotes for clarity). Input:First line contains number of test…This problem is taken from the delightful book "Problems for Mathematicians, Young and Old" by Paul R. Halmos. Suppose that 931 tennis players want to play an elimination tournament. That means: they pair up, at random, for each round; if the number of players before the round begins is odd, one of them, chosen at random, sits out that round. The winners of each round, and the odd one who sat it out (if there was an odd one), play in the next round, till, finally, there is only one winner, the champion. What is the total number of matches to be played altogether, in all the rounds of the tournament? Your answer: Hint: This is much simpler than you think. When you see the answer you will say "of course".
- Question 2: Three players (A, B and C) play the Card Game. Each player has two cards. The three players have the following card values: Player (A): 5 and 7 Player (B): 4 and 2 Player (C): 8 and 1 Player A starts by putting one card then Player B puts one card then player C puts one card and the game is over. The score of player A (utility value for A) is computed by the following formula: Score(A) = card value(A) - card value(B) - card value(C). The score of player B (utility value for B) is computed by the following formula: Score(B) = card value(B) - card value(A) - card value(C). The score of player C (utility value for C) is computed by the following formula: Score(C) card value(C) - card value(A) - card value(B). a) Construct the corresponding Game Tree. Then find the utility values of all nodes. b) Which player will win the game? c) Show how can the losers make the winner lose the game. What do you note?Correct answer will be upvoted else downvoted. Four players take part in the season finisher competition. The competition is held by the accompanying plan: the principal player will play with the second, and the third player with the fourth, then, at that point, the victors of the sets will play in the finals of the competition. It is realized that in a match between two players, the one whose expertise is more noteworthy will win. The ability of the I-th player is equivalent to si and all expertise levels are pairwise unique (i. e. there are no two indistinguishable qualities in the exhibit s). The competition is called reasonable if the two players with the most elevated abilities meet in the finals. Decide if the given competition is reasonable. Input :The principal line contains a solitary integer t (1≤t≤104) — the number of experiments. A solitary line of experiment contains four integers s1,s2,s3,s4 (1≤si≤100) — ability of the players. It is ensured that every one…Dingyu is playing a game defined on an n X n board. Each cell (i, j) of the board (1 2, he may only go to (2, n).) The reward he earns for a move from cell C to cell D is |value of cell C – value of cell D|. The game ends when he reaches (n, n). The total reward - is the sum of the rewards for each move he makes. For example, if n = 1 2 and A = 3 the answer is 4 since he can visit (1, 1) → (1, 2) → (2, 2), and no other solution will get a higher reward. A. Write a recurrence relation to express the maximum possible reward Dingyu can achieve in traveling from cell (1, 1) to cell (n, n). Be sure to include any necessary base cases. B. State the asymptotic (big-O) running time, as a function of n, of a bottom-up dynamic programming algorithm based on your answer from the previous part. Briefly justify your answer. (You do not need to write down the algorithm itself.)
- There are four people who want to cross a rickety bridge; they all begin on the same side. You have 17 minutes to get them all across to the other side. It is night, and they have one flashlight. A maximum of two people can cross the bridge at one time. Any party that crosses, either one or two people, must have the flashlight with them. The flashlight must be walked back and forth; it cannot be thrown, for example. Person 1 takes 1 minute to cross the bridge, person 2 takes 2 minutes, person 3 takes 5 minutes, and person 4 takes 10 minutes. A pair must walk together at the rate of the slower person's pace. Write the specification of an algorithm that solves the problem.Each Othello piece has a black side and a white side. Here is how Othello is played.A piece is considered to be caught when it is encircled by its rivals on both the left and right sides, or both the top and bottom, and when its colour is reversed. You must capture at least one throughout your turn. any of your adversary's pieces. When neither player has any further move options, the game is over. The player who has the most pieces is declared the winner. Put Othello's object-oriented design into practice.The Josephus problem is the following game: N people, numbered 1 to N, are sitting in a circle. Starting at person 1, a hot potato is passed. After M passes, the person holding the hot potato is eliminated, the circle closes ranks, and the game continues with the person who was sitting after the eliminated person picking up the hot potato. The last remaining person wins. Thus, if M = 0 and N = 5, players are eliminated in order, and player 5 wins. If M = 1 and N = 5, the order of elimination is 2, 4, 1, 5. Write a C program to solve the Josephus problem for general values of M and N. Try to make your program as efficient as possible. Make sure you dispose of cells. What is the running time of your program? If M = 1, what is the running time of your program? How is the actual speed affected by the delete routine for large values of N (N > 100,000)? ps. provide a screenshot of output, thankss