Consider the following code to answer below questions: public double calculatePerimeter(Shapes [] shapes) { double p = 0; for (Shape shape : shapes) { if (shape is Rectangle) { Rectangle rectangle = (Rectangle) shape; p += (rectangle.Width+rectangle.Height) * 2; } else { Circle cirdle = (Circle)shape; p += 2 * circle.Radius * Math.PI; } } return p; 1. which design principle is violated in the above code? 2. what is the issue/ limitation of this code? 3. rewrite the code to not violate the design principle you answered in part 1?

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Consider the following code to answer below questions:
public double calculatePerimeter(Shapes [] shapes)
{
double p = 0;
%3D
for (Shape shape : shapes)
{
if (shape is Rectangle)
{
Rectangle rectangle = (Rectangle) shape;
p += (rectangle.Width+rectangle.Height) * 2;
} else {
Circle circle = (Circle)shape;
p += 2 * circle.Radius * Math.PI;
}
return p;
}
1. which design principle is violated in the above code?
2. what is the issue/ limitation of this code?
3. rewrite the code to not violate the design principle you answered in part 1?
Transcribed Image Text:Consider the following code to answer below questions: public double calculatePerimeter(Shapes [] shapes) { double p = 0; %3D for (Shape shape : shapes) { if (shape is Rectangle) { Rectangle rectangle = (Rectangle) shape; p += (rectangle.Width+rectangle.Height) * 2; } else { Circle circle = (Circle)shape; p += 2 * circle.Radius * Math.PI; } return p; } 1. which design principle is violated in the above code? 2. what is the issue/ limitation of this code? 3. rewrite the code to not violate the design principle you answered in part 1?
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