Consider a square pyramid with its base sitting on the x-y plane and the apex on the z-axis. The base is defined by four points: (1,0,0), (0,1,0),(-1,0,0), (0,-1,0). The apex is at (0,0,2). Use vector cross product to find the unit normal vector for each triangular face of the pyramid. This is similar to problem G1.4.
Consider a square pyramid with its base sitting on the x-y plane and the apex on the z-axis. The base is defined by four points: (1,0,0), (0,1,0),(-1,0,0), (0,-1,0). The apex is at (0,0,2). Use vector cross product to find the unit normal vector for each triangular face of the pyramid. This is similar to problem G1.4.
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