Consider a square pyramid with its base sitting on the x-y plane and the apex on the z-axis. The base is defined by four points: (1,0,0), (0,1,0),(-1,0,0), (0,-1,0). The apex is at (0,0,2). Use vector cross product to find the unit normal vector for each triangular face of the pyramid. This is similar to problem G1.4.

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Consider a square pyramid with its base sitting on the x-y plane and
the apex on the z-axis. The base is defined by four points: (1,0,0), (0,1,0),(-1,0,0),
(0,-1,0). The apex is at (0,0,2). Use vector cross product to find the unit normal
vector for each triangular face of the pyramid. This is similar to problem G1.4.
Transcribed Image Text:Consider a square pyramid with its base sitting on the x-y plane and the apex on the z-axis. The base is defined by four points: (1,0,0), (0,1,0),(-1,0,0), (0,-1,0). The apex is at (0,0,2). Use vector cross product to find the unit normal vector for each triangular face of the pyramid. This is similar to problem G1.4.
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