00 < CO A- Create the super class Book that has the following instance variables, constructor, and functions title ( String) isbn ( String) authors (String) publisher (String) edition (int) published_year (int) Constructor that takes all of the above variables as input parameters. set/get functions. print function that prints all information related to the book. B- Create the sub class NewBook that is derived from the super class Book and has the following instance variables, constructor, and functions: title ( String) isbn ( String)| authors (String) publisher (String) edition ( int) published_year (int) price (float) Constructor that takes all of the above variables as input parameters. set/get functions calculate_price // returns the price of the book as listed in the price. print function that prints all information related to the new book. MacBook Air D00 000 F4 DD F5 F8 F3 V 23 $ 4
00 < CO A- Create the super class Book that has the following instance variables, constructor, and functions title ( String) isbn ( String) authors (String) publisher (String) edition (int) published_year (int) Constructor that takes all of the above variables as input parameters. set/get functions. print function that prints all information related to the book. B- Create the sub class NewBook that is derived from the super class Book and has the following instance variables, constructor, and functions: title ( String) isbn ( String)| authors (String) publisher (String) edition ( int) published_year (int) price (float) Constructor that takes all of the above variables as input parameters. set/get functions calculate_price // returns the price of the book as listed in the price. print function that prints all information related to the new book. MacBook Air D00 000 F4 DD F5 F8 F3 V 23 $ 4
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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