code should be established in a functional way
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Question
So form code should be established in a functional way and outcome also.

Transcribed Image Text:Implement the class Point3D. Put the class definition in the header p1.h and the implementation in the p1.cpp file. You may not have any
inline functions defined in the header file. Use the file xercise.cpp to check if your implementation is syntactically correct.
• The class has three data members: x, y, and z, which are double.
• The default constructor initializes the Point3D to the origin (0, 0, 0), while the working constructor supplies values for x, y, and 2:
all doubles in that order.
• Create accessors getX(), getY() and getZ(). There are no mutators. (The class is immutable)
•
Write a member function distance() that returns the distance between the current Point3D (the implicit parameter which will be
the left-hand side of an expression) and a second Point3D passed as an explicit parameter (which will be the right-hand-side of the
expression). Here is the distance formula for a 3D point:
(x₁-x2)² + (y₁ - y₂)² + (Z₁-Z2)²
You must both define and implement a feature for the tests to run. For instance, if you define getX() but fail to implement it, then your
code will not compile. If your code fails to compile, comment out both the definition and the implementation of the feature that fails.
Exam C++ Quick Reference
1.cpp
1
#include <math>
2
#include <string>
3 #include <iostream>
4 #include <sstream>
5 #include <iomanip>
6
7 #include "p1.h"
8
9 // Implement your member functions in this file
SENAZAS=28=AAZAAZA
10 Point3D Point3D()
11 {
12
13 }
14
17
15 Point3D:: Point3D(double xx, double yy, double zz)
16 {
18
19
29
21
using namespace std;
24
23 {
22 double Point3D :: getX()
return x;
26
25 }
29
}
30
31
27 double Point3D :: getY()
34
{
x=y=z= 0;
}
33 {
X = XX;
y = yy:
z = 22;
32 double Point3D::get()
35 }
return y;
return z;
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