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- 1. Mark the following statements as true or false. a. An identifier must start with a letter and can be any sequence of characters. (1) b. In C++, there is no difference between a reserved word and a predefined identifier. (1) c. A C++ identifier cannot start with a digit. (1) d. The collating sequence of a character is its preset number in the character data set. (2) e. Only one of the operands of the modulus operator needs to be of type int. (3) f. If ; and ;, then after the statement ; the value of b is erased. (6) g. If the input is 7 and x is a variable of type int, then the statement ; assigns the value 7 to x. (6) h. In an output statement, the newline character may be a part of the string. (10) i. In C++, all variables must be initialized when they are declared. (7) j. In a mixed expression, all the operands are converted to floating-point numbers. (4) k. Suppose . After the statement ; executes, y is 5 and x is 6. (9) i. Suppose . After the statement ; executes, the value of a is still 5 because the value of the expression is not saved in another variable. (9)2) Explain, which is the operation of following code fragment, Write it in C language INCLUDE "P18F242. INC" СBLOCK Ox000 i, j ENDC org goto main org Ox200 main i,f btfsc STATUS,Z movf goto end_if i,w addwf j,f movf end if rest of code7. Translate the following function into pseudo-assembly: Void swap_nums(int a, int b){ if (a b) return a; 3 int temp = 0; temp = a; a = b; b temp;
- Course : Compiler Construction Book Name : Compilers Principles Techniques and Tools Second Edition by alfred V.aho monica s.lam Ravi sethi Jeffrey D.Ullman Please solve from the book (Pg#378) Exercise 6.3.1 : Determine the types and relative addresses for the identifiers in the following sequence of declarations: float x; record { float x; float y; } p; record { int tag; float x; float y; } q;a) Implement the statement S := m + n*(p-q) + -m / (p-q+r)into following Intermediate code representation. Quadruple Triple Indirect Triple(4) Shown below are several variable declarations in C. There are comments indicating what each variable is for. Decide if the declaration is correct or not. If incorrect, determine what needs to change. |// Pointer to the base address of the PIo uint32_t* PIOBase = (uint32_t *) 0x8675309; |// Variable declared in otherfile.c extern int32_t counter; |// Only one copy of this variable with state extern char lastChar; |// Don't cache this variable reg uint8_t dontCacheMe = 0;
- Asap 9. Nee Using Dev C ++, create a program: Number Conversion:Convert a Binary Number to Decimal, Octal, and Hexadecimal. The process of how to solve Binary to Octal (ONLY) must be seen at the end of the output or during run time. Requirements: The program created should include the following structures: conditional looping programmer-defined functions (no header file creation) arrays and/or strings p.s. use beginner code only..can you explain this question , i just want basic experession for understanding it is c programming data structuresSolve the following questions: a)Solve the following postfix expressions i)2 3 + 1 - ii)3 4 - 10 + 7 2 3 * - 9 * /a) Convert the following infix to postfix expressions i)2 * 3 - 5 / 2 + 4 ii)1 * 2 * 3 * 4
- convert c code to mips these 2 functions are linked with each other. #define MAX_BOARD_SIZE 12 // Players #define PLAYER_EMPTY 0 #define PLAYER_BLACK 1 #define PLAYER_WHITE 2 int board_size; int current_player = PLAYER_BLACK; char board[MAX_BOARD_SIZE][MAX_BOARD_SIZE]; int main(void); void announce_winner(void); unsigned int count_discs(int player); void announce_winner(void) { int black_count = count_discs(PLAYER_BLACK); int white_count = count_discs(PLAYER_WHITE); if (white_count > black_count) { printf("The game is a win for WHITE!\n"); white_count += count_discs(PLAYER_EMPTY); } else if (black_count > white_count) { printf("The game is a win for BLACK!\n"); black_count += count_discs(PLAYER_EMPTY); } else { printf("The game is a tie! Wow!\n"); } printf("Score for black: %d, for white: %d.\n", black_count, white_count); } unsigned int count_discs(int player) { int count = 0; for (int row = 0; row < board_size; ++row) { for (int col = 0; col < board_size; ++col) { if…QUESTION 2 Specify all that is true regarding the asterisk symbol for C++. The symbol is used for getting the memory address of a variable. The symbol is used for multiplication. O The symbol is use for dereferencing a pointer. O The * symbol is used for decalring a pointer.Theoretical computer science Hello i need help with this task, 3.Part Subtask (b)Let L1, L2 and L3 be any languages above the alphabet Σ= {a,b}of which the following is known: The language L1 has the Nerode index 4. The language L2 has the Nerode index 6. The language L3 has an infinite Nerode index. Which of the following statements are -regardless of how L1, L2 and L3 are specifically chosen -always correct, which ones are not? Justify your !!!!!!!!!!Answers briefly. (i) The language L = Σ* \ L1 has the Nerode index 4.(ii) The language L = Σ* \ L3 has an infinite Nerode index.(iii) The language L = L1 ∩ L2 has a Nerode index less than or equal to 24.(iv) The language L = L1 ∩ L3 has an infinite Nerode index.