Chapter 2: Practice Problems I. Assume we are running code on a 8-bit machine using two's complement arithmetic for signed integers. A "short" integer is encoded using 4 bits. Fill in the empty boxes in the table below. The following definitions are used in the table: short sy = -3; int y = sy; int x = -17; unsigned ux = x Note: You need not fill in entries marked with "_" Only accepted format for binary representation (use 8-bits): 00000000, 11111111 Only accepted format for hexadecimal representation: 4D, EF, FF Expression Binary Zero ux Y X>> 2 Tmax Tmax+Tmin Tmin - 1 Decimal 0 -3 00110010 Hexadecimal
Chapter 2: Practice Problems I. Assume we are running code on a 8-bit machine using two's complement arithmetic for signed integers. A "short" integer is encoded using 4 bits. Fill in the empty boxes in the table below. The following definitions are used in the table: short sy = -3; int y = sy; int x = -17; unsigned ux = x Note: You need not fill in entries marked with "_" Only accepted format for binary representation (use 8-bits): 00000000, 11111111 Only accepted format for hexadecimal representation: 4D, EF, FF Expression Binary Zero ux Y X>> 2 Tmax Tmax+Tmin Tmin - 1 Decimal 0 -3 00110010 Hexadecimal
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Transcribed Image Text:Chapter 2: Practice Problems
1. Assume we are running code on a 8-bit machine using two's complement
arithmetic for signed integers. A "short" integer is encoded using 4 bits. Fill in
the empty boxes in the table below. The following definitions are used in the
table:
short sy = -3;
int y = sy;
int x = -17;
unsigned ux = x
Note: You need not fill in entries marked with "-"
Only accepted format for binary representation (use 8-bits): 00000000, 11111111
Only accepted format for hexadecimal representation: 4D, EF, FF
Expression
Binary
Zero
ux
y
X >> 2
Tmax
Tmax+Tmin
Tmin - 1
Decimal
0
-3
00110010
Hexadecimal
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