Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted. public static void main(String[] args) {        Labyrinth labyrinth = new Labyrinth(10);        Player player = new Player(9, 0);        Random rand = new Random();        Dragon dragon = new Dragon(rand.nextInt(10), 9);        JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.setLayout(new BorderLayout());        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.add(gui, BorderLayout.CENTER);        frame.pack();        frame.setResizable(false);        frame.setVisible(true);    } public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long elapsedTime;     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");    private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png");    private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png");    private final ImageIcon emptyIcon = new ImageIcon("data/images/empty.png");     public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) {        this.labyrinth = labyrinth;        this.player = player;        this.dragon = dragon;        String playerName = JOptionPane.showInputDialog("Enter your name:");        player.setName(playerName);         setFocusable(true);        addKeyListener(new KeyAdapter() {            @Override            public void keyPressed(KeyEvent e) {                char move = switch (e.getKeyCode()) {                    case KeyEvent.VK_W -> 'W';                    case KeyEvent.VK_S -> 'S';                    case KeyEvent.VK_A -> 'A';                    case KeyEvent.VK_D -> 'D';                    default -> ' ';                };                 if (move != ' ') {                    player.move(move, labyrinth);                    dragon.move(labyrinth);                    repaint();                    checkGameState();                }            }        });    }    private void checkGameState() {        if (player.getX() == 0 && player.getY() == labyrinth.getSize() - 1) {            player.setScore(player.getScore() + 1);            JOptionPane.showMessageDialog(this, "You escaped! Congratulations!");            System.exit(0);        }         if (Math.abs(player.getX() - dragon.getX()) <= 1 &&            Math.abs(player.getY() - dragon.getY()) <= 1) {            String name = player.getName();            int score = player.getScore();             Object[] options = {"Quit", "Restart"};            int option = JOptionPane.showOptionDialog(this, "The dragon caught you! Game Over.", "Game Over", JOptionPane.YES_NO_OPTION, JOptionPane.QUESTION_MESSAGE, null, options, options[0]);            if (option == JOptionPane.YES_OPTION) {                System.exit(0);            } else if (option == JOptionPane.NO_OPTION) {                //restartGame();            }        }    }

EBK JAVA PROGRAMMING
9th Edition
ISBN:9781337671385
Author:FARRELL
Publisher:FARRELL
Chapter8: Arrays
Section: Chapter Questions
Problem 11RQ
Question
100%

Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted.

public static void main(String[] args) {
        Labyrinth labyrinth = new Labyrinth(10);
        Player player = new Player(9, 0);
        Random rand = new Random();
        Dragon dragon = new Dragon(rand.nextInt(10), 9);
        JFrame frame = new JFrame("Labyrinth Game");
        GameGUI gui = new GameGUI(labyrinth, player, dragon);

        frame.setLayout(new BorderLayout());
        frame.setSize(600, 600);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.add(gui, BorderLayout.CENTER);
        frame.pack();
        frame.setResizable(false);
        frame.setVisible(true);    }

public class GameGUI extends JPanel {
    private final Labyrinth labyrinth;
    private final Player player;
    private final Dragon dragon;
    private Timer timer;
    private long elapsedTime;

    private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");
    private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png");
    private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png");
    private final ImageIcon emptyIcon = new ImageIcon("data/images/empty.png");


    public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) {
        this.labyrinth = labyrinth;
        this.player = player;
        this.dragon = dragon;
        String playerName = JOptionPane.showInputDialog("Enter your name:");
        player.setName(playerName);

        setFocusable(true);
        addKeyListener(new KeyAdapter() {
            @Override
            public void keyPressed(KeyEvent e) {
                char move = switch (e.getKeyCode()) {
                    case KeyEvent.VK_W -> 'W';
                    case KeyEvent.VK_S -> 'S';
                    case KeyEvent.VK_A -> 'A';
                    case KeyEvent.VK_D -> 'D';
                    default -> ' ';
                };

                if (move != ' ') {
                    player.move(move, labyrinth);
                    dragon.move(labyrinth);
                    repaint();
                    checkGameState();
                }
            }
        });
    }
    private void checkGameState() {
        if (player.getX() == 0 && player.getY() == labyrinth.getSize() - 1) {
            player.setScore(player.getScore() + 1);
            JOptionPane.showMessageDialog(this, "You escaped! Congratulations!");
            System.exit(0);
        }

        if (Math.abs(player.getX() - dragon.getX()) <= 1 &&
            Math.abs(player.getY() - dragon.getY()) <= 1) {
            String name = player.getName();
            int score = player.getScore();

            Object[] options = {"Quit", "Restart"};
            int option = JOptionPane.showOptionDialog(this, "The dragon caught you! Game Over.", "Game Over", JOptionPane.YES_NO_OPTION, JOptionPane.QUESTION_MESSAGE, null, options, options[0]);
            if (option == JOptionPane.YES_OPTION) {
                System.exit(0);
            } else if (option == JOptionPane.NO_OPTION) {
                //restartGame();
            }
        }
    }

Expert Solution
steps

Step by step

Solved in 2 steps

Blurred answer
Knowledge Booster
Concept of memory addresses in pointers
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
Recommended textbooks for you
EBK JAVA PROGRAMMING
EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781337671385
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT
Programming Logic & Design Comprehensive
Programming Logic & Design Comprehensive
Computer Science
ISBN:
9781337669405
Author:
FARRELL
Publisher:
Cengage
Microsoft Visual C#
Microsoft Visual C#
Computer Science
ISBN:
9781337102100
Author:
Joyce, Farrell.
Publisher:
Cengage Learning,
Np Ms Office 365/Excel 2016 I Ntermed
Np Ms Office 365/Excel 2016 I Ntermed
Computer Science
ISBN:
9781337508841
Author:
Carey
Publisher:
Cengage
EBK JAVA PROGRAMMING
EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781305480537
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT
C++ for Engineers and Scientists
C++ for Engineers and Scientists
Computer Science
ISBN:
9781133187844
Author:
Bronson, Gary J.
Publisher:
Course Technology Ptr