Can you use Python programming language to to this question? Thanks
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Can you use Python
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![Please write a program which asks the user for an integer number. If the number is
divisible by three, the program should print out Fizz. If the number is divisible by five,
the program should print out Buzz. If the number is divisible by both three and five,
the program should print out FizzBuzz.
Some examples of expected behaviour:
Number: 9
Fizz
Number: 7
Number: 20
Buzz
Number: 45
FizzBuzz
1
# Write your solution here
Sample output
Sample output
Sample output
Sample output](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Fe4908425-6b77-4ea0-88fa-d88faee532f6%2F6b6d8120-d907-4379-be03-3eabed30c2bf%2Fesb71hf_processed.jpeg&w=3840&q=75)
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- Guess-the-number-game: Write a program that pays the game of “guess the number” as follows: Your program choose the number to be guess by selecting an integer at random in the range 1 to 1000. The program then displays the following: I have a number between 1 and 1000. Can you guess my number? Please type your first guess. The player then type a first guess. The program responds with one of the following: 1. Excellent ! you guessed the number! Would like to play again (y or n)? 2. Too low. Try again. 3. Too high. Try again. If the payer’s guess is incorrect, your program should loop until the player finally get the number right. Your program should keep telling the player Too high or Too low to help the player “zero in” on the correct answer.This needs to be made in Javascript. Leap Year Detector: Design a program that asks the user to enter a year, then displays a message indicating whether the year is a leap year. (If the year is evenly divisible by 100 and is also evenly divisible by 400, then it is a leap year. For example, 2000 is a leap year, but 2100 is not. If the year is not evenly divisible by 100 but is divisible by 4, then it is a leap year. For example, 1996 is a leap year, 1997 is not. )This example creates a program to teach a first grade child how to learn subtractions. The program randomly generates two single- digit integers number1 and number2 with number1 > number2 and displays a question such as "What is 9 – 2?" to the student. After the student types the answer, the program displays a message to indicate whether the answer is correct.
- Write a program that generates a random number in the range of 1 through 1000, and asks the user to guess what the number is. If the user guess is higher than the random number, the program should display Too high, try again. If the users guess is lower than the random number, the program should display Too low, try again. If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over. If the user doesn't want to continue the game the user should type an appropriate stop symbol to terminate the program (such stop conditions were discussed in the class). For each game iteration, count the number of guesses made by the user and display them. The program should contain the following functions: check_guess(): this function checks if the user's guess is lower, higher or equal to the random number. random_gen(): function that generates one random number for one game iteration main(): the function where the program…pythonWrite a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user's guess is higher than the random number, the program should display "Too high, try again." If the user's guess is lower than the random number, the program should display "Too low, try again." If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over. Additional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses.
- Gino's Pizzaria wants an application to compute the price of pizza orders, based on the following: If the size/toppings are:�small� with 2 or fewer toppings, charge is $7. �small� with more than 2 toppings, charge is $9. �medium� with 3 or fewer toppings, charge is $12. �medium� with more than 3 toppings, charge is $15. �large� with any number of toppings, charge is $23. Write pseudocode for a program that accepts data for an order:order number size of pizza number of toppings Display the order number and the final price for the pizza. EXAMPLES: If "284, medium, 3" is entered, then display "Order #284 costs $12"If "117, large, 0" is entered, then display "Order #117 costs $23"If "509, small, 6" is entered, then display "Order #509 costs $9"Write a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user’s guess is higher than the random number, the program should display “Too high, try again.” If the user’s guess is lower than the random number, the program should display “Too low, try again.” If the user guesses the number, the application should congratulate the user and then generate a new random number so the game can start over.Optional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses.Using C# in Microsoft Visual Studio create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors…
- Write a program that generates a random number in the range from 1 through 100 After generating the random number, the user is to guess the number. If the user’s guess is higher than the random number, the program should display “Too high, try again” If user’s guess is lower than the random number, the program should display “Too low, try again”. If the user guesses the number, the program should congratulate the user and then generate a NEW random number so the game can start over. Make the game menu driven with these options Main Menu ______________ 1)Play Game 2)Exit written in pythonIn the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…In the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…
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