c++ student instruction 1. SimpleVector Generic Template 2. SearchableVector Generic Template 3. SimpleVectorInterface Generic Template 4. Soccer Class implemented with MyString  5. Implementation of operators. 6. Use three files in your implementation. Description of the problem: 1. Use the Soccer class described in Gaddis chapter 11 number 6 page 652 2. Implement the operators in your code, and make the code modifications discussed in class, to create a one-dimensional array composed of instances of type Soccer and show your results in solving the following problems: to. (Gaddis) Programming Challenger 9. SearchableVector

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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1. SimpleVector Generic Template
2. SearchableVector Generic Template
3. SimpleVectorInterface Generic Template
4. Soccer Class implemented with MyString 
5. Implementation of operators.
6. Use three files in your implementation.
Description of the problem:
1. Use the Soccer class described in Gaddis chapter 11 number 6 page 652
2. Implement the operators in your code, and make the code modifications discussed in class, to create a one-dimensional array composed of instances of type Soccer and show your results in solving the following problems:
to. (Gaddis) Programming Challenger 9. SearchableVector
Modification page 1023 Chapter 16
b. (Gaddis) Programming Challenger 10. SortableVector Class
Template Modification page 1023 Chap16. order with him
Selection Sort algorithm p. 474 Chap. 8
=============================================================== 
Soccer Scores class info
Write a program that stores the following data about a soccer player in a structure: 
Player’s Name 
Player’s Number 
Points Scored by Player 
The program should keep an array of 12 of these structures. Each element is for a different player on a team. When the program runs it should ask the user to enter the data 
for each player. It should then show a table that lists each player’s number, name, and 
points scored. The program should also calculate and display the total points earned by 
the team. The number and name of the player who has earned the most points should 
also be displayed. 
Input Validation: Do not accept negative values for players’ numbers or points scored.

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