B. Suppose we wish to animate a bouncing ball. We are given keyframes for the ball's motion. The key frames are at times T = {0, 3, 9, 15} with associated height values of H = {1, 6, 8, 3}. 1. Plot the graph of height versus time using linear interpolation between key frames. 2. Since the ball's speed changes as it falls and as it bounces, linear interpolation will not give a realistic result. Which method would create the most realistic bounce? And how would the graph look like? H 164 14- 12- 10- 8- 6- 4- 2- 4 6 8 10 12 14 16

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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B. Suppose we wish to animate a bouncing ball. We are given keyframes for the ball's motion. The key frames are at
times T = {0, 3, 9, 15} with associated height values of H = {1, 6, 8, 3}.
1. Plot the graph of height versus time using linear interpolation between key frames.
2. Since the ball's speed changes as it falls and as it bounces, linear interpolation will not give a realistic result.
Which method would create the most realistic bounce? And how would the graph look like?
H
16-
14-
12-
10-
8-
6-
4-
2-
0-
→T
4
6
8.
10 12 14 16
Transcribed Image Text:B. Suppose we wish to animate a bouncing ball. We are given keyframes for the ball's motion. The key frames are at times T = {0, 3, 9, 15} with associated height values of H = {1, 6, 8, 3}. 1. Plot the graph of height versus time using linear interpolation between key frames. 2. Since the ball's speed changes as it falls and as it bounces, linear interpolation will not give a realistic result. Which method would create the most realistic bounce? And how would the graph look like? H 16- 14- 12- 10- 8- 6- 4- 2- 0- →T 4 6 8. 10 12 14 16
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